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- export enum ScrollViewEventMap {
- "scroll-to-top" = 0,
- "scroll-to-bottom" = 1,
- "scroll-to-left" = 2,
- "scroll-to-right" = 3,
- "scrolling" = 4,
- "bounce-bottom" = 6,
- "bounce-left" = 7,
- "bounce-right" = 8,
- "bounce-top" = 5,
- "scroll-ended" = 9,
- "touch-up" = 10,
- "scroll-ended-with-threshold" = 11,
- "scroll-began" = 12,
- }
- export interface BulletinEnum {
- content: string;
- img: null;
- }
- export enum TipsOpereteEnum {
- yes = 0,
- yes_no = 1
- }
- export enum ItemEnum {
- user = "user",
- material = "material",
- equip = "equip",
- role = "role",
- }
- export enum LanguageType {
- Zh = "Zh",
- En = "En",
- }
- export interface BaseItem {
- conf: {};
- id: string;
- count: number;
- type: ItemEnum;
- }
- export type AwardData = [string, string, number]
- export enum EquipSlotEnum {
- weapon = 1,
- helmet = 2,
- armor = 3,
- jewelry = 4,
- }
- export enum AttrAddTypeEnum {
- reality = 1,
- percent = 2,
- }
- export enum AttrEnum {
- attack = 'attack',
- defence = 'defence',
- hp = 'hp',
- speed = 'speed',
- broken = 'broken',
- power = 'power',
- hp_p = 'hp_p',
- attack_p = 'attack_p',
- defence_p = 'defence_p',
- hit = 'hit',
- miss = 'miss',
- crite = 'crite',
- decrite = 'decrite',
- critedamage = 'critedamage',
- adddamage = 'adddamage',
- dedamage = 'dedamage',
- suck = 'suck',
- thorns = 'thorns',
- block = 'block',
- }
- export interface AttrBaseData{
- [AttrEnum.attack]:number;
- [AttrEnum.defence]:number;
- [AttrEnum.hp]:number;
- [AttrEnum.speed]:number;
- [AttrEnum.broken]:number;
- [AttrEnum.power]:number;
- [AttrEnum.hp_p]:number;
- [AttrEnum.attack_p]:number;
- [AttrEnum.defence_p]:number;
- [AttrEnum.hit]:number;
- [AttrEnum.miss]:number;
- [AttrEnum.crite]:number;
- [AttrEnum.decrite]:number;
- [AttrEnum.critedamage]:number;
- [AttrEnum.adddamage]:number;
- [AttrEnum.dedamage]:number;
- [AttrEnum.suck]:number;
- [AttrEnum.thorns]:number;
- [AttrEnum.block]:number;
-
- }
- export const AttrConf = {
- [AttrEnum.attack]: { type: AttrAddTypeEnum.reality, name: "攻击", desc: "攻击", url: "attack_ico" },
- [AttrEnum.defence]: { type: AttrAddTypeEnum.reality, name: "防御", desc: "防御", url: "defence_ico" },
- [AttrEnum.hp]: { type: AttrAddTypeEnum.reality, name: "生命", desc: "生命", url: "hp_ico" },
- [AttrEnum.speed]: { type: AttrAddTypeEnum.reality, name: "速度", desc: "速度", url: "speed_ico" },
- [AttrEnum.broken]: { type: AttrAddTypeEnum.reality, name: "破甲", desc: "破甲", url: "broken_ico" },
- [AttrEnum.power]: { type: AttrAddTypeEnum.reality, name: "士气", desc: "士气", url: "power_ico" },
- [AttrEnum.hp_p]: { type: AttrAddTypeEnum.percent, name: "生命加成", desc: "生命加成", url: "hp_p_ico" },
- [AttrEnum.attack_p]: { type: AttrAddTypeEnum.percent, name: "攻击加成", desc: "攻击加成", url: "attack_p_ico" },
- [AttrEnum.defence_p]: { type: AttrAddTypeEnum.percent, name: "防御加成", desc: "防御加成", url: "defence_p_ico" },
- [AttrEnum.hit]: { type: AttrAddTypeEnum.percent, name: "命中率", desc: "命中率", url: "hit_ico" },
- [AttrEnum.miss]: { type: AttrAddTypeEnum.percent, name: "闪避率", desc: "闪避率", url: "miss_ico" },
- [AttrEnum.crite]: { type: AttrAddTypeEnum.percent, name: "暴击率", desc: "暴击率", url: "crite_ico" },
- [AttrEnum.decrite]: { type: AttrAddTypeEnum.percent, name: "抗暴率", desc: "抗暴率", url: "decrite_ico" },
- [AttrEnum.critedamage]: { type: AttrAddTypeEnum.percent, name: "暴击伤害", desc: "暴击伤害", url: "critedamage_ico" },
- [AttrEnum.adddamage]: { type: AttrAddTypeEnum.percent, name: "伤害加成", desc: "攻击伤害加成", url: "adddamage_ico" },
- [AttrEnum.dedamage]: { type: AttrAddTypeEnum.percent, name: "伤害减免", desc: "伤害减免", url: "dedamage_ico" },
- [AttrEnum.suck]: { type: AttrAddTypeEnum.percent, name: "吸血", desc: "吸血", url: "suck_ico" },
- [AttrEnum.thorns]: { type: AttrAddTypeEnum.percent, name: "反伤", desc: "反伤", url: "thorns_ico" },
- [AttrEnum.block]: { type: AttrAddTypeEnum.percent, name: "反伤", desc: "反伤", url: "thorns_ico" },
- }
- export interface RoleServer {
- id: string;
- grade: number;
- dna_lv: string;
- dna_attr: { any }
- equip: [];
- skin: [];
- fight_force: number;
- }
- export interface Role extends RoleServer {
- conf:any;
- attr: AttrBaseData;
- type:ItemEnum
- }
- export type FightRole = [number, number, number, number]
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