RedDotUtil.ts 674 B

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  1. import { Asset, Color, Prefab, SpriteAtlas, SpriteFrame, instantiate } from "cc"
  2. import { Framework } from "../Framework";
  3. import { GameEvent } from "../../game/data/GameEvent";
  4. import { UserData } from "../../game/data/UserData";
  5. export class RedDotUtil {
  6. static red_dot = {
  7. box_level: false,
  8. };
  9. static init() {
  10. // 资产更新
  11. Framework.event.addEvent(GameEvent.Property_Renew, (name) => {
  12. }, this);
  13. Framework.event.addEvent(GameEvent.Red_Dot, (state) => {
  14. this.red_dot = state;
  15. }, this);
  16. Framework.event.fireEvent(GameEvent.Red_Dot, true)
  17. }
  18. static setRedDot() {
  19. }
  20. }