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- import { SkillConf } from "../conf/SkillConf";
- import { BattleDataPool } from "./BattleDataPool";
- import { BattleUtil } from "./BattleUtil";
- import { DataBase } from "./DataBase";
- //效果类型
- export enum EffectType{
- //加buff
- AddBuff,
- //加血
- AddHp,
- //减血
- SubHp,
- }
- //技能数据组装类
- export class SkillData extends DataBase{
- //效果类型
- effectType:EffectType;
- buffID:number;
- //目标数量
- ePos:number;
- //参数
- eParam:number;
- eParam2:number;
- eParam3:number;
- eParam4:number;
-
- //来源
- srcDataBaseID:number;
- srcDataBase:DataBase;
- //暂无可变参数
-
- init(typeID:number,srcDataBase:DataBase){
- super._init();
- this.typeID = typeID;
- let skillConf = SkillConf.data[typeID]
- if (skillConf) {
- let effectObjArr = skillConf.EffectObjArr;
- if (effectObjArr) {
- let effectObj = effectObjArr[0];
- if (effectObj) {
- this.effectType = effectObj.effectType;
- this.buffID = effectObj.buffID;
- this.ePos = effectObj.ePos;
- this.eParam = effectObj.eParam;
- this.eParam2 = effectObj.eParam2;
- this.eParam3 = effectObj.eParam3;
- this.eParam4 = effectObj.eParam4;
- this.srcDataBaseID = srcDataBase.ID;
- this.srcDataBase = srcDataBase;
- return this;
- }
- }
- }
- }
- clear(){
- this.effectType = EffectType.AddBuff;
- this.buffID = BattleUtil.TypeID_Init;
- this.ePos = 0;
- this.eParam = 0;
- this.eParam2 = 0;
- this.eParam3 = 0;
- this.eParam4 = 0;
- super.clear();
- }
- }
- export let SkillDataPool = new BattleDataPool(SkillData,100)
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