UserData.ts 3.2 KB

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  1. import { info } from "console";
  2. import { Framework } from "../../framework/Framework";
  3. import { ObjectUtil } from "../../framework/util/ObjectUtil";
  4. import { StringUtil } from "../../framework/util/StringUtil";
  5. import { GameEvent } from "./GameEvent";
  6. export const DataKey = {
  7. Role: "Role", //角色
  8. GameInstall: "GameInstall", //设置
  9. UserID: 'UserID', //用户ID
  10. };
  11. // 用户状态
  12. export interface UserStatus{
  13. 'xp': number, // 基因实验室经验
  14. 'vip': number, // VIP等级
  15. 'vip_xp':number, // vip经验点(可由充值或其他方式增加)
  16. 'level': number, // 等级
  17. 'gold': number, // 金币
  18. 'cash': number, // 蓝钻
  19. 'diamond':number, // 红钻
  20. 'food': number, // 能量点
  21. }
  22. class Data {
  23. private _class_id = StringUtil.getUUID(32);
  24. //需要保存的数据
  25. save_data = new Map<string, any>();
  26. UserID: any = null;
  27. info: any = null;
  28. mark: any = null;
  29. //货币
  30. status: UserStatus = null;
  31. food_timer:number = 0;
  32. init(data: any) {
  33. if(!data) return;
  34. Framework.storage.setUser(data._id);
  35. if(data.info){
  36. this.info = data.info;
  37. }
  38. if(data.mark){
  39. this.mark = data.mark;
  40. }
  41. if(data.status){
  42. this.status = data.status;
  43. }
  44. if(data.fool_timer){
  45. this.food_timer = data.food_timer
  46. }
  47. //将服务器的数据替换到本地
  48. // let save = new Map<string, string>();
  49. // for (let key in data) {
  50. // this[key] = data[key]
  51. // Framework.storage.set(key, this[key]);
  52. // }
  53. //读取本地数据
  54. //this.era = Framework.storage.get(DataKey.Era, GameConf.Macro.default_era);
  55. }
  56. // 存储本地
  57. save_locally(key: string, value?, defaultValue?: any) {
  58. if (key != 'UserID') {
  59. key += this.UserID
  60. }
  61. if (value) {
  62. this[key] = value
  63. Framework.storage.set(key, value);
  64. this._saveData(key, value)
  65. } else {
  66. this[key] = Framework.storage.get(key, defaultValue);
  67. return this[key];
  68. }
  69. }
  70. _saveData(key: string, value: any) {
  71. this.save_data.delete(key);
  72. if (typeof value === 'object') {
  73. try {
  74. if (value instanceof Map) {
  75. let temp = ObjectUtil.mapToObject(value)
  76. value = JSON.stringify(temp);
  77. } else {
  78. value = JSON.stringify(value);
  79. }
  80. } catch (e) {
  81. console.error(`解析失败,str = ${value}`);
  82. return;
  83. }
  84. } else {
  85. value = value + "";
  86. }
  87. this.save_data.set(key, value);
  88. Framework.storage.set('save_data', this.save_data);
  89. }
  90. private _mapToObject(map: any) {
  91. let obj = {};
  92. for (let [k, v] of map) {
  93. obj[k] = v;
  94. }
  95. return obj;
  96. }
  97. }
  98. export let UserData = new Data;