EquipManager.ts 4.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146
  1. import { ItemEnum } from "../common/InterfaceAddEnum";
  2. import { LoginMgr } from "../common/LoginManager";
  3. import { EquipConf } from "../config/EquipConf";
  4. import { EquipstrengthenConf } from "../config/EquipstrengthenConf";
  5. import { Equip, EquipData } from "../data/EquipData";
  6. export class EquipManager {
  7. /**
  8. * 根据参数获取装备(或奖励装备)
  9. * @param id 装备id_经验exp_星级star
  10. * @param count 数量
  11. * @param isWear 是否穿戴
  12. */
  13. static getEquipById(id: string, count: number, isWear: boolean) {
  14. let conf = EquipConf.data;
  15. let arr = id.split('_');
  16. let eConf = conf[arr[0]];
  17. if (eConf) {
  18. let lvAdd = this.getEquipLevelByExp(arr[0], Number(arr[1]));
  19. let attrAdd = eConf.Stat1.split(':')
  20. let equipData: Equip = {
  21. id: id,
  22. count: count,
  23. exp: Number(arr[1]),
  24. star: Number(arr[2]),
  25. wear: isWear,
  26. type: ItemEnum.equip,
  27. fightForce: (1 + lvAdd.atkMod) * attrAdd[1],
  28. conf: eConf
  29. }
  30. return equipData;
  31. }
  32. return null;
  33. }
  34. /**
  35. * 根据参数获取装备(或奖励装备)
  36. * @param id 装备id
  37. * @param exp 经验
  38. */
  39. static getEquipLevelByExp(id: string, exp: number) {
  40. let strengConf = EquipstrengthenConf.data;
  41. let data = [];
  42. for (const key in strengConf) {
  43. if (Object.prototype.hasOwnProperty.call(strengConf, key)) {
  44. const element = strengConf[key];
  45. data.push(element);
  46. }
  47. }
  48. data.sort((a, b) => {
  49. return Number(a.id) < Number(b.id) ? -1 : 1;
  50. });
  51. let level = 0;
  52. let atkMod = 0;
  53. for (const element of data) {
  54. if (exp >= element.NeedExp) {
  55. level = element.Id;
  56. atkMod = element.AttackMod
  57. } else {
  58. break;
  59. }
  60. }
  61. return { level: level, atkMod: atkMod };
  62. }
  63. //获取阵营穿戴装备
  64. static getEquipWearRaceGroup() {
  65. let equips = {};
  66. for (let x = 1; x <= 4; x++) {
  67. for (let y = 1; y <= 4; y++) {
  68. equips[x] = {};
  69. equips[x][y] = 0;
  70. }
  71. }
  72. let data = EquipData.getData();
  73. for (const key in data) {
  74. if (Object.prototype.hasOwnProperty.call(data, key)) {
  75. const element = data[key];
  76. if (element.wear) {
  77. equips[element.conf['Race']][element.conf['Slot']] = element;
  78. }
  79. }
  80. }
  81. return equips;
  82. }
  83. //获取阵营装备
  84. static getEquipRaceSlotGroup(race) {
  85. let equips = { 1: [], 2: [], 3: [], 4: [] };
  86. let data = EquipData.getData();
  87. for (const key in data) {
  88. if (Object.prototype.hasOwnProperty.call(data, key)) {
  89. const element = data[key];
  90. if (!element.wear && element.conf['Race'] == race) {
  91. equips[element.conf['Slot']].push(element);
  92. }
  93. }
  94. }
  95. return equips;
  96. }
  97. //消息-穿戴装备
  98. static sendWearMsg(args: { eid: string, slot: number , race: number}, callback) {
  99. LoginMgr.sendPost('equip', 'wear', (data) => {
  100. console.log(data);
  101. // MailData.setMailReadById(args.id)
  102. }, args)
  103. }
  104. static setData(bagData, equipData) {
  105. EquipData.equipData = {};
  106. EquipData.bagData = {};
  107. for (const key in bagData) {
  108. if (Object.prototype.hasOwnProperty.call(bagData, key)) {
  109. const element = bagData[key];
  110. let equip = EquipManager.getEquipById(key, element, false);
  111. if (equip) {
  112. EquipData.bagData[key] = equip;
  113. }
  114. }
  115. }
  116. let conf = EquipConf.data;
  117. for (const race in equipData) {
  118. if (Object.prototype.hasOwnProperty.call(equipData, race)) {
  119. const element = equipData[race];
  120. for (const key in element) {
  121. if (Object.prototype.hasOwnProperty.call(element, key)) {
  122. const eid = element[key];
  123. if (eid != 0) {
  124. let equip = EquipManager.getEquipById(eid, 1, true);
  125. if (equip) {
  126. EquipData.bagData[key + '_' + race] = equip;
  127. }
  128. }
  129. }
  130. }
  131. }
  132. }
  133. console.log('=========_bagData========',EquipData.bagData);
  134. }
  135. }