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- import { _decorator, Label, Node, Sprite, SpriteFrame } from 'cc';
- import { ResKeeper } from '../../../framework/res/ResKeeper';
- import { Framework } from '../../../framework/Framework';
- import { AudioID } from '../../../framework/config/AudioConf';
- import { GameEvent } from '../../data/GameEvent';
- import { UserData } from '../../data/UserData';
- import { StringUtil } from '../../../framework/util/StringUtil';
- const { ccclass, property } = _decorator;
- @ccclass('ServerItem')
- export class ServerItem extends ResKeeper {
- @property({ type: Label, tooltip: "名字" })
- nameTx: Label = null;
- @property({ type: Sprite, tooltip: "状态" })
- stateIco: Sprite = null;
- @property({ type: Label, tooltip: "推荐文字" })
- rcdTx: Label = null;
- @property({ type: [SpriteFrame], tooltip: "状态图" })
- stateFrame: SpriteFrame[] = [];
-
- private servetData = null
- protected onLoad() {
- }
- init(data) {
- this.servetData = data;
- this.nameTx.string = this.servetData.name;
- this.stateIco.spriteFrame = this.stateFrame[this.servetData.status];
- this.rcdTx.string = StringUtil.getLanguageData('荐');
- }
- protected onDestroy() {
- //如果该组件有事件自行取消注释
- //Framework.event.removeEvent(this);
- super.onDestroy();
- }
- //如果使用了池中的节点,在该函数内归还,该函数会在onDestroy前调用
- onClose() {
- }
- //UI事件处理
- private onTouchButton(event: Event) {
- // Framework.audio.playEffect(AudioID.Click);
- let target: any = event.target;
- UserData.setSid(this.servetData.sid,false);
- Framework.event.fireEvent(GameEvent.SelectServer);
- }
- }
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