SelectServer.ts 5.4 KB

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  1. import { _decorator, instantiate, Label, Node, Sprite, Toggle, tween, UIOpacity } from 'cc';
  2. import { BaseView } from '../../../framework/layer/BaseView';
  3. import { ServerItem } from './ServerItem';
  4. import { AudioID } from '../../../framework/config/AudioConf';
  5. import { Framework } from '../../../framework/Framework';
  6. import { UserData } from '../../data/UserData';
  7. import { LoginMgr } from '../../common/LoginManager';
  8. import List from '../../../framework/list/List';
  9. import { StringUtil } from '../../../framework/util/StringUtil';
  10. import { GameEvent } from '../../data/GameEvent';
  11. const { ccclass, property } = _decorator;
  12. @ccclass('SelectServer')
  13. export class SelectServer extends BaseView {
  14. @property({ type: Label, tooltip: "关闭提示" })
  15. closeTips: Label = null;
  16. @property({ type: Label, tooltip: "标题" })
  17. titlteTx: Label = null;
  18. @property({ type: Label, tooltip: "分区文字1" })
  19. arenaTx1: Label = null;
  20. @property({ type: Label, tooltip: "分区文字2" })
  21. arenaTx2: Label = null;
  22. @property({ type: Label, tooltip: "分区文字3" })
  23. arenaTx3: Label = null;
  24. @property({ type: List, tooltip: "服务器组容器" })
  25. serverGroupSv: List = null;
  26. @property({ type: List, tooltip: "服务器容器" })
  27. serverItemSv: List = null;
  28. private groupList = []
  29. private serverList = []
  30. private Server_data = null;
  31. private tabulation = 'recently_login';
  32. protected onLoad() {
  33. super.onLoad();
  34. this.closeTips.string = StringUtil.getLanguageData('点击空白关闭');
  35. this.titlteTx.string = StringUtil.getLanguageData('邮件');
  36. this.closeTips.node.getComponent(UIOpacity).opacity = 0;
  37. Framework.event.addEvent(GameEvent.SelectServer, () => {
  38. Framework.layer.close(this);
  39. }, this);
  40. }
  41. protected onDestroy() {
  42. }
  43. //UI开打时会调用,如果有初始化代码应该放到此函数
  44. onOpen() {
  45. tween(this.closeTips.node.getComponent(UIOpacity))
  46. .to(1, { opacity: 255 })
  47. .to(1.2, { opacity: 10 })
  48. .union()
  49. .repeatForever()
  50. .start()
  51. let recmds = UserData.getRecmdServers();
  52. if (recmds.length != 0) {
  53. let recommendList = [];
  54. for (const v of recmds) {
  55. if (v && v.sid) {
  56. recommendList.push(v);
  57. }
  58. }
  59. this.groupList.push({ name: 'recommend', data: recommendList });
  60. }
  61. let roles = UserData.getRoleServers();
  62. if (roles.length != 0) {
  63. let roleList = [];
  64. for (const v of roles) {
  65. if (v && v.sid) {
  66. roleList.push(v);
  67. }
  68. }
  69. this.groupList.push({ name: 'user', data: roleList });
  70. }
  71. let allList = UserData.getAllServers();
  72. let num = 0;
  73. let idx = 1;
  74. let serverList = {};
  75. for (let list in allList) {
  76. num++;
  77. if (!serverList[idx]) {
  78. serverList[idx] = []
  79. }
  80. if (num == 10) {
  81. idx++
  82. num = 0;
  83. }
  84. serverList[idx].push(allList[list])
  85. }
  86. for (const key in serverList) {
  87. const element = serverList[key];
  88. this.groupList.push({ name: Number(key) * 10, data: element });
  89. }
  90. this.serverGroupSv.numItems = this.groupList.length;
  91. }
  92. // serverTab(event: Event) {
  93. // if (!this.Server_data) {
  94. // Framework.tips.setTips('完蛋,服务器开小差了')
  95. // return;
  96. // }
  97. // let target: any = event.target;
  98. // let choosePic = this.Node.serverTab.getChildByName(this.tabulation).getComponent(Sprite).spriteFrame;
  99. // this.Node.serverTab.getChildByName(this.tabulation).getComponent(Sprite).spriteFrame = target.getComponent(Sprite).spriteFrame;
  100. // target.getComponent(Sprite).spriteFrame = choosePic;
  101. // this.tabulation = target.name;
  102. // if (target.name == 'recently_login') {
  103. // if (Object.keys(UserData.save_locally('choose_server', null, {})).length > 0) {
  104. // this.List.server.numItems = 1
  105. // } else {
  106. // this.List.server.numItems = 0;
  107. // }
  108. // } else {
  109. // this.List.server.numItems = this.server_list[target.name / 10].length
  110. // }
  111. // }
  112. //UI关闭时会调用,该函数在onDestroy前调用
  113. onClose() {
  114. }
  115. //框架管理UI层级时会调用,可根据UI情况修改
  116. onShow() {
  117. super.onShow();
  118. }
  119. //框架管理UI层级时会调用,可根据UI情况修改
  120. onHide() {
  121. super.onHide();
  122. }
  123. //UI事件处理
  124. private onTouchButton(event: Event, str) {
  125. Framework.audio.playEffect(AudioID.Click);
  126. let target: any = event.target;
  127. if (target.name == 'serverItem') {
  128. let idx = target.getChildByName('Index').getComponent(Label).string
  129. } else if (target.name == 'mask') {
  130. Framework.layer.close(this)
  131. }
  132. }
  133. onEventSelectArena(target: Toggle, customEventData: string) {
  134. if (target.isChecked) {
  135. console.log('============== customEventData', customEventData)
  136. }
  137. }
  138. onEventSelectGroup(target: Toggle) {
  139. if (target.isChecked) {
  140. let idx = Number(target.node.name);
  141. this.serverList = this.groupList[idx].data;
  142. this.serverItemSv.numItems = this.groupList[idx].data.length;
  143. }
  144. }
  145. // 列表渲染
  146. onServerListEvent(item, idx) {
  147. item.name = String(idx);
  148. let nameTx = item.getChildByName('name_tx').getComponent(Label);
  149. let gData = this.groupList[idx]
  150. if (gData.name == 'recommend') {
  151. nameTx.string = StringUtil.getLanguageData('最近登录');
  152. } else if (gData.name == 'user') {
  153. nameTx.string = StringUtil.getLanguageData('拥有角色');
  154. item.getComponent(Toggle).isChecked = false;
  155. item.getComponent(Toggle).isChecked = true;
  156. } else {
  157. if (gData.name > 10) {
  158. nameTx.string = (gData.name + 1) + "_" + (gData.name + 10)
  159. } else {
  160. nameTx.string = "1-10";
  161. }
  162. }
  163. }
  164. // 列表渲染
  165. onServerEvent(item, idx) {
  166. item.getComponent(ServerItem).init(this.serverList[idx]);
  167. }
  168. }