LayerConf.ts 1.3 KB

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  1. import { LayerConf, LayerType } from "../layer/LayerManager";
  2. export enum ViewID {
  3. MainUI = 0,
  4. Restart, //重新开始
  5. MaskUI, //蒙板
  6. TempTipsUI, //提示
  7. ServerList, //服务器列表
  8. GameWind, // 子游戏窗口
  9. TowerUI, //塔防
  10. ZombieUI, //打僵尸
  11. }
  12. export let Layer_Conf: { [key: number]: LayerConf } = {
  13. [ViewID.MainUI]: { bundle: "package", url: "prefab/ui/MainUI", type: LayerType.UI, bottom: true, special: true, preload: true },
  14. [ViewID.Restart]: { bundle: "package", url: "prefab/ui/Restart", type: LayerType.Notice },
  15. [ViewID.MaskUI]: { bundle: "package", url: "prefab/ui/relogin/MaskUI", type: LayerType.Notice,special: true, preload: true },
  16. [ViewID.TempTipsUI]: { bundle: "package", url: "prefab/ui/TempTipsUI", type: LayerType.Notice },
  17. [ViewID.ServerList]: { bundle: "package", url: "prefab/ui/ServerList", type: LayerType.UI, anim: true },
  18. [ViewID.GameWind]: { bundle: "package", url: "prefab/ui/GameUI", type: LayerType.UI, anim: true },
  19. [ViewID.TowerUI]: { bundle: "package", url: "prefab/ui/tower/tower", type: LayerType.UI, anim: false },
  20. [ViewID.ZombieUI]: { bundle: "package", url: "prefab/ui/tower/zombie", type: LayerType.UI, anim: false },
  21. };