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- import { sys, tween, Tween, _decorator, Label, EditBox, Node, Sprite, SpriteFrame } from 'cc';
- import { UIHelper } from '../../../framework/common/UIHelper';
- import { AudioID } from '../../../framework/config/AudioConf';
- import { FrameworkConf } from '../../../framework/config/FrameworkConf';
- import { ViewID } from '../../../framework/config/LayerConf';
- import { Framework } from '../../../framework/Framework';
- import { BaseView } from '../../../framework/layer/BaseView';
- import { AsyncQueue, NextFunction } from '../../../framework/queue/AsyncQueue';
- import { BulletlPool, DecoratePool, FloatTextPool, GoodsPool, IconPool, MaterialPool, PopPool, RewardPool, RolePool, TipsPool } from '../../common/Pool';
- import { UserData } from '../../data/UserData';
- import { LoginMgr } from '../../common/LoginManager';
- import { StringUtil } from '../../../framework/util/StringUtil';
- import { GameEvent } from '../../data/GameEvent';
- import { ServergatewaylistConf } from '../../config/ServergatewaylistConf';
- const { ccclass, property } = _decorator;
- export function getParameterByName(name) {
- let url = window.location.href;
- name = name.replace(/[\[\]]/g, "\\$&");
- const regex = new RegExp(`[?&]${name}(=([^&#]*)|&|#|$)`);
- const results = regex.exec(url);
- if (!results) return null;
- if (!results[2]) return '';
- return decodeURIComponent(results[2].replace(/\+/g, ' '));
- //return results[2].replace(/\+/g, ' ')
- }
- @ccclass('LoginUI')
- export class LoginUI extends BaseView {
- @property(Node)
- loginRoot: Node = null;
- @property({ type: Label, tooltip: "版本" })
- version: Label = null;
- @property({ type: Sprite, tooltip: "logo" })
- logoImg: Sprite = null;
- @property(Node)
- selectServer: Node = null;
- @property({ type: Label, tooltip: "ServerIndex" })
- serverIndex: Label = null;
- @property({ type: Label, tooltip: "ServerName" })
- serverName: Label = null;
- @property({ type: Sprite, tooltip: "服务器状态" })
- serverState: Sprite = null;
- @property({ type: Node, tooltip: "用户协议同意状态" })
- agreementIco: Node = null;
- @property({ type: Label, tooltip: "用户协议文字1" })
- agreementTx1: Label = null;
- @property({ type: Label, tooltip: "用户协议" })
- agreementTx: Label = null;
- @property({ type: Label, tooltip: "用户协议文字2" })
- agreementTx2: Label = null;
- @property({ type: Label, tooltip: "隐私政策" })
- privacyTx: Label = null;
- @property({ type: Label, tooltip: "六字真言" })
- bibleTx: Label = null;
- @property({ type: Label, tooltip: "公告按钮文字" })
- bulletinBtnTx: Label = null;
- @property({ type: EditBox, tooltip: "账号" })
- userName: EditBox = null;
- private scene_back = null;
- //登录数据
- private loginData: any = null
- accountData: any;
- serverData: any;
- //用户协议同意状态
- agreementState: number;
- protected onLoad() {
- super.onLoad();
- this._initPool();
- LoginMgr.init();
- this.version.string = "版本:1.0.0";
- Framework.event.addEvent(FrameworkConf.Event.NET_ERROR, () => {
- // if (this.node.active && this._touchLogin) {
- // if (UserData.player.uuid != "") {
- // this._enterGame(0);
- // } else {
- // UIHelper.buttonEnable(this.Button.btn_login, true);
- // this._touchLogin = false;
- // }
- // }
- }, this);
- Framework.event.addEvent(FrameworkConf.Event.NET_CLOSE, () => {
- // if (this.node.active && this._touchLogin) {
- // if (UserData.player.uuid != "") {
- // this._enterGame(0);
- // } else {
- // UIHelper.buttonEnable(this.Button.btn_login, true);
- // this._touchLogin = false;
- // }
- // }
- }, this);
- Framework.event.addEvent(GameEvent.SelectServer, () => {
- this.updateCurServer(true);
- }, this);
- Framework.audio.playMusic(AudioID.Game);
- let uid = UserData.save_locally('UserID')
- let choose_server = UserData.save_locally('choose_server', null, {})
- let lastArea = UserData.save_locally('LastArea', null, '1');
- UserData.setAreanId(lastArea);
- this.loginData = {
- url: getParameterByName("url") || ServergatewaylistConf.data.debug['Url' + lastArea],
- uid: getParameterByName("uid") || uid || "ttq3",
- token: getParameterByName("token"),
- }
- // this.server_list.push(choose_server)
- this.userName.string = this.loginData.uid || ""
- // this.serverName.string = "997"
- this.agreementState = UserData.save_locally('AgreementState', null, 0)
- }
- protected onDestroy() {
- super.onDestroy();
- Framework.event.removeEvent(this);
- this.scene_back()
- }
- //UI开打时会调用,如果有初始化代码应该放到此函数
- onOpen(SceneBack) {
- this.scene_back = SceneBack
- // console.log(window["App_Clue"]);
- // GuideConf
- //this.EditBox.box.string = UserData.save_locally('UserID', null, '');
- }
- //UI关闭时会调用,该函数在onDestroy前调用
- onClose() {
- // Tween.stopAllByTarget(this.Node.sign);
- }
- //框架管理UI层级时会调用,可根据UI情况修改
- onShow() {
- super.onShow();
- }
- //框架管理UI层级时会调用,可根据UI情况修改
- onHide() {
- super.onHide();
- }
- EditTex(text) {
- let reg = new RegExp("^[A-Za-z0-9]+$");
- let str = "";
- for (let i = 0; i < text.length; i++) {
- if (reg.test(text.charAt(i))) {
- str += text.charAt(i);
- }
- }
- this.userName.string = str;
- // this.EditBox.box.focus();
- }
- onLogin() {
- Framework.audio.playEffect(AudioID.Click);
- this.loginData.uid = this.userName.string
- UserData.save_locally('UserID', this.loginData.uid)
- this.getServerList()
- }
- onEnter() {
- let _gateway_data = {
- openid: this.accountData.openId, //上面获取到的openid
- openkey: this.accountData.openKey, //上面获取到的openkey
- sid: this.serverData.sid, // 选择的服务器列表信息中的id
- }
- LoginMgr.getGateway(_gateway_data, this.serverData.host, () => {
- let lastArea = UserData.getAreanId();
- UserData.save_locally('LastArea', lastArea);
- if (UserData['mark'].first_login && UserData['mark'].first_login == 1) {
- Framework.layer.open(ViewID.TowerUI, () => {
- Framework.layer.close(ViewID.LoginUI);
- Framework.layer.close(ViewID.SelectServer);
- });
- } else {
- Framework.layer.open(ViewID.TowerUI, () => {
- Framework.layer.close(ViewID.LoginUI);
- Framework.layer.close(ViewID.SelectServer);
- });
- }
- })
- //
- //登录游戏
- // Framework.layer.close(this);
- // if (this.EditBox.box.string.length > 0) {
- // const match = SensitiveWordFilter.getInstance().containsSensitiveWord(this.EditBox.box.string);
- // if (match) {
- // Framework.tips.setTips(`${match}是敏感词`);
- // return;
- // }
- // } else {
- // Framework.tips.setTips('账号只能输入英文和数字并且不可为空!');
- // }
- }
- //UI事件处理
- private onTouchButton(event: Event) {
- let target: any = event.target;
- if (target.name == 'select_server') {
- Framework.layer.open(ViewID.SelectServer)
- } else if (target.name == 'age_tips') {
- //适龄提示
- } else if (target.name == 'agreement_node') {
- if (this.agreementState) {
- this.agreementState = 0;
- UserData.save_locally('AgreementState', 0)
- } else {
- this.agreementState = 1;
- UserData.save_locally('AgreementState', 1)
- }
- this.agreementIco.active = this.agreementState == 1 ? true : false;
- } else if (target.name == 'agreement_tx') {
- //用户协议
- } else if (target.name == 'privacy_tx') {
- //隐私政策
- } else if (target.name == 'bulletin_btn') {
- Framework.layer.open(ViewID.Bulletin);
- } else if (target.name == 'refresh_tx') {
- //刷新重启游戏大概
- }
- }
- private _enterGame(state: number) {
- // if (UserData.player.uuid == "") {
- // UIHelper.buttonEnable(this.Button.btn_login, true);
- // this._touchLogin = false;
- // Framework.tips.setTips("网络错误,请查看网络是否正常!");
- // this.Button.btn_loginex.node.active = true;
- // return;
- // }
- // if (UserData.player.area == GameConf.AreaType.error) {
- // Framework.layer.open(ViewID.HometownUI, () => {
- // Framework.layer.close(this);
- // });
- // } else {
- //载入界面
- // }
- }
- private _loginEx() {
- //开始登陆
- // if (sys.platform == sys.Platform.WECHAT_GAME) {
- // //微信
- // // @ts-ignore
- // wx.login({
- // success: (result) => {
- // //console.log(result);
- // LoginMgr.check(result.code, (token: string | null) => {
- // if (token) {
- // // LoginMgr.login(1, token, this._enterGame.bind(this));
- // } else {
- // //登录失败
- // this.Button.btn_loginex.node.active = true;
- // Framework.tips.setTips("登录失败");
- // }
- // });
- // },
- // fail: (result) => {
- // console.log(result);
- // this.Button.btn_loginex.node.active = true;
- // }
- // });
- // } else if (sys.platform == sys.Platform.BYTEDANCE_MINI_GAME) {
- // //字节
- // // @ts-ignore
- // tt.login({
- // force: false,
- // success: (result) => {
- // console.log(`login 调用成功${result.code} ------ ${result.anonymousCode}`);
- // LoginMgr.check(result.code, (token: string | null) => {
- // if (token) {
- // // LoginMgr.login(2, token, this._enterGame.bind(this));
- // } else {
- // //登录失败
- // this.Button.btn_loginex.node.active = true;
- // Framework.tips.setTips("登录失败");
- // }
- // });
- // },
- // fail: (result) => {
- // console.log(`login 调用失败`);
- // this.Button.btn_loginex.node.active = true;
- // Framework.tips.setTips("登录失败");
- // },
- // });
- // } else {
- // this.Button.btn_loginex.node.active = true;
- // }
- }
- private _initPool() {
- //初始化池
- // let queue = new AsyncQueue();
- // queue.pushMulti("InitPool", async (next: NextFunction, params: any, args: any) => {
- // //加载道具池
- // MaterialPool.init("package", "prefab/pool/MaterialItem", 15, 120, () => {
- // next && next();
- // console.log("道具池加载成功!");
- // });
- // }, async (next: NextFunction, params: any, args: any) => {
- // Framework.tips.setTipsNode("package", "prefab/other/TipsNode", "Label", () => {
- // next && next();
- // });
- // }, async (next: NextFunction, params: any, args: any) => {
- // RewardPool.init("package", "prefab/other/RewardEffect", 3, 120, () => {
- // next && next();
- // });
- // }, async (next: NextFunction, params: any, args: any) => {
- // BulletlPool.init("package", "prefab/other/Bullet", 6, 120, () => {
- // next && next();
- // });
- // }, async (next: NextFunction, params: any, args: any) => {
- // FloatTextPool.init("package", "prefab/other/FloatText", 10, 120, () => {
- // next && next();
- // });
- // });
- // queue.complete = () => {
- // };
- // queue.play();
- this._loginEx();
- }
- //获取服务器列表
- private getServerList() {
- LoginMgr.getServerList((data) => {
- if (data) {
- UserData.parseLoginData(data);
- this.accountData = UserData.getAccountData()
- this.updateCurServer()
- }
- }, this.loginData)
- }
- updateCurServer(isRefresh?: boolean) {
- let sid = -1;
- if (isRefresh) {
- sid = UserData.getSid();
- }
- if (sid == -1) {
- const roles = UserData.getRoleServers();
- if (roles.length === 0) {
- // 无角色,寻找推荐服务器
- const recmds = UserData.getRecmdServers();
- for (const v of recmds) {
- if (v && v.sid) {
- sid = v.sid;
- break;
- }
- }
- } else {
- // 找最近登录的服务器,roles 已排序,第一个是最近的
- for (const v of roles) {
- if (v && v.sid) {
- sid = v.sid;
- break;
- }
- }
- }
- }
- let serverData = UserData.getServerBySid(sid)
- if (!serverData) {
- return;
- }
- this.serverData = serverData;
- UserData.setSid(serverData['sid'], false);
- this.serverIndex.string = `${serverData.sid}${StringUtil.getLanguageData('服')}`;
- this.serverName.string = serverData.name;
- if (serverData.status == 0) {
- this.load('package', 'texture/login/gray_1/spriteFrame', SpriteFrame, (res: SpriteFrame) => {
- this.serverState.getComponent(Sprite).spriteFrame = res;
- })
- } else if (serverData.status == 1) {
- this.load('package', 'texture/login/red_1/spriteFrame', SpriteFrame, (res: SpriteFrame) => {
- this.serverState.getComponent(Sprite).spriteFrame = res;
- })
- } else if (serverData.status == 2) {
- this.load('package', 'texture/login/green_1/spriteFrame', SpriteFrame, (res: SpriteFrame) => {
- this.serverState.getComponent(Sprite).spriteFrame = res;
- })
- }
- this.loginRoot.active = false
- this.selectServer.active = true
- }
- }
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