LayerConf.ts 1.6 KB

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  1. import { LayerConf, LayerType } from "../layer/LayerManager";
  2. export enum ViewID {
  3. MainUI = 0,
  4. Restart, //重新开始
  5. LoginUI, //登录
  6. LoadingUI, //加载
  7. MaskUI, //蒙板
  8. TempTipsUI, //提示
  9. ServerList, //服务器列表
  10. GameWind, // 子游戏窗口
  11. TowerUI, //塔防
  12. ZombieUI, //打僵尸
  13. }
  14. export let Layer_Conf: { [key: number]: LayerConf } = {
  15. [ViewID.MainUI]: { bundle: "package", url: "prefab/login/MainUI", type: LayerType.UI, bottom: true, special: true, preload: true },
  16. [ViewID.Restart]: { bundle: "package", url: "prefab/login/Restart", type: LayerType.Notice },
  17. [ViewID.LoginUI]: { bundle: "package", url: "prefab/login/LoginUI", type: LayerType.UI },
  18. [ViewID.LoadingUI]: { bundle: "package", url: "prefab/login/LoadingUI", type: LayerType.UI },
  19. [ViewID.MaskUI]: { bundle: "package", url: "prefab/ui/relogin/MaskUI", type: LayerType.Notice,special: true, preload: true },
  20. [ViewID.TempTipsUI]: { bundle: "package", url: "prefab/ui/TempTipsUI", type: LayerType.Notice },
  21. [ViewID.ServerList]: { bundle: "package", url: "prefab/login/ServerList", type: LayerType.UI, anim: false },
  22. [ViewID.GameWind]: { bundle: "package", url: "prefab/ui/GameUI", type: LayerType.UI, anim: false },
  23. [ViewID.TowerUI]: { bundle: "package", url: "prefab/ui/tower/tower", type: LayerType.Game, anim: true },
  24. [ViewID.ZombieUI]: { bundle: "package", url: "prefab/ui/tower/zombie", type: LayerType.Game, anim: true },
  25. };