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- // Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
- CCEffect %{
- techniques:
- - name: default
- passes:
- - vert: spriteRender-vs:vert
- frag: spriteRender-fs:frag
- depthStencilState:
- depthTest: true
- depthWrite: false
- blendState:
- targets:
- - blend: true
- blendSrc: src_alpha
- blendDst: one_minus_src_alpha
- blendDstAlpha: one_minus_src_alpha
- rasterizerState:
- cullMode: none
- }%
- CCProgram spriteRender-vs %{
- precision highp float;
- #include <builtin/uniforms/cc-global>
- #include <builtin/uniforms/cc-local>
- in vec3 a_position;
- in vec2 a_texCoord;
- out vec2 uv0;
- vec4 vert () {
- vec4 pos = vec4(a_position, 1);
- pos = cc_matViewProj * cc_matWorld * pos;
- uv0 = vec2(a_texCoord.x, 1.0 - a_texCoord.y);
- return pos;
- }
- }%
- CCProgram spriteRender-fs %{
- precision highp float;
- in vec2 uv0;
- #pragma builtin(local)
- layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
- vec4 frag () {
- vec4 o = vec4(1, 1, 1, 1);
- o *= texture(cc_spriteTexture, uv0);
- return o;
- }
- }%
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