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- // Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
- CCEffect %{
- techniques:
- - passes:
- - vert: sprite-vs:vert
- frag: sprite-fs:frag
- depthStencilState:
- depthTest: false
- depthWrite: false
- blendState:
- targets:
- - blend: true
- blendSrc: src_alpha
- blendDst: one_minus_src_alpha
- blendDstAlpha: one_minus_src_alpha
- rasterizerState:
- cullMode: none
- properties:
- alphaThreshold: { value: 0.5 }
- }%
- CCProgram sprite-vs %{
- precision highp float;
- #include <builtin/uniforms/cc-global>
- #if USE_LOCAL
- #include <builtin/uniforms/cc-local>
- #endif
- #if SAMPLE_FROM_RT
- #include <common/common-define>
- #endif
- in vec3 a_position;
- in vec2 a_texCoord;
- in vec4 a_color;
- out vec4 color;
- out vec2 uv0;
- vec4 vert () {
- vec4 pos = vec4(a_position, 1);
- #if USE_LOCAL
- pos = cc_matWorld * pos;
- #endif
- #if USE_PIXEL_ALIGNMENT
- pos = cc_matView * pos;
- pos.xyz = floor(pos.xyz);
- pos = cc_matProj * pos;
- #else
- pos = cc_matViewProj * pos;
- #endif
- uv0 = a_texCoord;
- #if SAMPLE_FROM_RT
- CC_HANDLE_RT_SAMPLE_FLIP(uv0);
- #endif
- color = a_color;
- return pos;
- }
- }%
- CCProgram sprite-fs %{
- precision highp float;
- #include <builtin/internal/embedded-alpha>
- #include <builtin/internal/alpha-test>
- in vec4 color;
- #if USE_TEXTURE
- in vec2 uv0;
- #pragma builtin(local)
- layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
- #endif
- vec4 frag () {
- vec4 o = vec4(1, 1, 1, 1);
- #if USE_TEXTURE
- o *= CCSampleWithAlphaSeparated(cc_spriteTexture, uv0);
- #if IS_GRAY
- float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b;
- o.r = o.g = o.b = gray;
- #endif
- #endif
- o *= color;
- ALPHA_TEST(o);
- return o;
- }
- }%
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