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- export enum RenderPriority{
- Enemy,
- Role,
- Bullet,
- Effect1,
- Effect2,
- Effect3,
- Effect4,
- Effect5,
- Life
- }
- export enum BulletType{
-
- Single = 1,
-
- Group,
-
- SingleBullet,
-
- GroupBullet
- }
- export enum ObjectValueType{
-
- InBattle = 1,
-
- OutBattle,
-
- PosID,
-
- Level,
-
- Life,
-
- Attack,
-
- AttackRadius,
-
- Speed,
-
- Critical,
-
- CriticalDamage,
-
- Snow,
-
- SnowTime,
-
- Ice,
-
- IceTime,
-
- Poison,
-
- PoisonTime,
- }
- export enum BuffType{
-
- Poison = 1,
-
- Snow,
-
- Ice,
-
- Hide,
-
- Invincible,
-
- SpeedUp,
-
- Revive,
-
- AddLife,
- }
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