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- import { BattleDataPool } from "../../tower/data/BattleDataPool";
- import { BattleUtil } from "../../tower/data/BattleUtil";
- import { HeroData } from "../../tower/data/HeroData";
- import { ZombieHeroConf } from "../conf/ZombieHeroConf";
- import { ZombieSkillDataPool } from "./ZombieSkillData";
- export class ZombieHeroData extends HeroData{
- init(typeID:number, level:number, posID: number) {
- super._init();
- this.level = level;
- this.typeID = typeID;
- this.posID = posID;
- //读地图
- this.position = new BattleUtil.Vector2(0, 0);
- let heroConf = ZombieHeroConf.data[typeID]
- if (heroConf) {
- this.attackType = heroConf.AttackType;
- this._speed = heroConf.Speed;
- this.coolDown = this._speed
- this._attackRadius = heroConf.Radius;
- this._attackDamage = heroConf.Damage;
- this._critical = heroConf.Critical;
- this._criticalDamage = heroConf.CriticalDamage;
- this.skillList = heroConf.SkillArray
- for (let i = 0; i < this.skillList.length; i++) {
- let skillID = this.skillList[i];
- let skillData = ZombieSkillDataPool.getObject();
- skillData.init(skillID, this);
- this.skillDataList.push(skillData);
- }
- this.updataLevel()
- return this;
- }
- return null;
- }
- }
- export let ZombieHeroDataPool = new BattleDataPool(ZombieHeroData,30)
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