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- import { _decorator, Node, Tween, tween, v3 } from 'cc';
- import { NodeEx } from '../../framework/pool/NodeEx';
- import { TipsPool } from '../common/Pool';
- import { GameConf } from '../data/GameConf';
- const { ccclass, property } = _decorator;
- @ccclass('TempTipsNode')
- export class TempTipsNode extends NodeEx {
- protected onLoad() {
- this.Node.fuck_01.active = false;
- this.Node.fuck_02.active = false;
- this.Node.fuck_03.active = false;
- this.Node.fuck_04.active = false;
- }
- protected onDestroy() {
- //如果该组件有事件自行取消注释
- //Framework.event.removeEvent(this);
- super.onDestroy();
- }
- //节点被放入池中时调用
- unuse() {
- Tween.stopAllByTarget(this.node);
- this.node.setPosition(0, 0);
- this.Node.fuck_01.active = false;
- this.Node.fuck_02.active = false;
- this.Node.fuck_03.active = false;
- this.Node.fuck_04.active = false;
- }
- //节点从池中取出时调用
- reuse(type: GameConf.TipsType, value: number) {
- value = Math.floor(value);
- this.Node.fuck_01.active = false;
- this.Node.fuck_02.active = false;
- this.Node.fuck_03.active = false;
- this.Node.fuck_04.active = false;
- if (type == GameConf.TipsType.cost) {
- this.Node.fuck_03.active = true;
- this.Label.fuck_03.string = value + "%";
- } else if (type == GameConf.TipsType.select) {
- this.Node.fuck_04.active = true;
- this.Label.fuck_04.string = "+" + value + "%";
- } else if (type == GameConf.TipsType.settle) {
- this.Node.fuck_02.active = true;
- this.Label.fuck_02.string = "+" + value + "%";
- } else if (type == GameConf.TipsType.visit) {
- this.Node.fuck_01.active = true;
- this.Label.fuck_01.string = "+" + value + "%";
- }
- this._runAction();
- }
- private _runAction() {
- Tween.stopAllByTarget(this.node);
- tween(this.node).by(1.5, { position: v3(0, 150) }).call(() => {
- TipsPool.putNode(this);
- }).start();
- }
- }
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