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- import { BattleEventManager } from "../../tower/base/BattleEventManager";
- import { BattleControl } from "../../tower/control/BattleControl";
- import { ZombieMapData } from "../data/ZombieMapData";
- import { ZombieBuffControl } from "./ZombieBuffControl";
- import { ZombieEnemyControl } from "./ZombieEnemyControl";
- import { ZombieHeroControl } from "./ZombieHeroControl";
- import { ZombieSkillControl } from "./ZombieSkillControl";
- //战斗控制类
- export class ZombieBattleControl extends BattleControl{
- map:ZombieMapData = null
- //英雄控制类
- heroControl:ZombieHeroControl = null
- //敌人控制类
- enemyControl:ZombieEnemyControl = null
- //buff控制类
- buffControl:ZombieBuffControl = null
- private static instanceZombie:ZombieBattleControl;
- static GetInstance():ZombieBattleControl{
- if(!ZombieBattleControl.instanceZombie){
- ZombieBattleControl.instanceZombie = new ZombieBattleControl();
- }
- return ZombieBattleControl.instanceZombie;
- }
- //初始化
- init(mapId:number){
- this.battleEventManager = BattleEventManager.instance
- this.map = ZombieMapData.GetInstance()
- this.heroControl = new ZombieHeroControl()
- this.enemyControl = new ZombieEnemyControl()
- this.buffControl = new ZombieBuffControl()
- this.map.init(mapId)
- this.buffControl.init()
- this.heroControl.init()
- this.enemyControl.init()
- ZombieSkillControl.GetInstance().init()
-
- // for(let i = 0; i < BattleUtil.TurnMax; i++){
- // this.update()
- // if(this.map.battleEnd){
- // break;
- // }
- // }
- // this.map.battleEnd = true
- }
- reset(mapId:number){
- this.clear()
- this.map.reset(mapId)
- this.buffControl.init()
- this.heroControl.init()
- this.enemyControl.init()
- //ZombieSkillControl.GetInstance().init()
- }
- }
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