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- interface RoleServer {
- id: string;
- grade: number;
- dna_lv: string;
- dna_attr:{any}
- equip: [];
- skin: [];
- fight_force: number;
- }
- class Data {
- private _roles: { [id: string]: RoleServer } = {};
-
- private _fightRole:Array<Number> = [];
- setData(data: {[id: string]:RoleServer}): void {
- if (data) {
- for(const id in data) {
- if (data.hasOwnProperty(id)) {
- const role = data[id];
- this._roles[id] = role;
-
- }
- }
- }
- }
- getRoleDataByID(id: string | number): RoleServer {
- if (typeof id === 'number') {
- id = id.toString();
- }
- return this._roles[id];
- }
-
- setFightRole(data) {
- if(!data) return
- this._fightRole = [0,0,0,0];
- for(let i = 0; i < this._fightRole.length; i++) {
-
- this._fightRole[i] = Number(data[(i+1).toString()] || "0");
- }
- }
-
- getFightRole() :[number,number,number,number]{
- return [101,201,301,401];
-
- }
- }
- export let RoleData = new Data;
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