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- import { sys } from "cc";
- import { FrameworkConf } from "../../framework/config/FrameworkConf";
- import { ViewID } from "../../framework/config/LayerConf";
- import { Framework } from "../../framework/Framework";
- import { EncryptUtil } from "../../framework/storage/EncryptUtil";
- import { StringUtil } from "../../framework/util/StringUtil";
- import { GameEvent } from "../data/GameEvent";
- import { UserData } from "../data/UserData";
- import { HttpUtil } from "./HttpUtil";
- import { NetManager, NetMgr } from "./NetManager";
- import { md5 } from "../../framework/storage/Md5";
- import { TimeUtil } from "../../framework/util/TimeUtil";
- import { MailData } from "../data/MailData";
- import { RoleData } from "../data/RoleData";
- import { AccountData } from "../data/AccountData";
- import { GoodsData } from "../data/GoodsData";
- const Macro = {
- cur_uuid: "cur_uuid", //当前用户uuid
- cur_token: "cur_token", //当前用户token
- }
- //登录及登录后网络业务逻辑 网络业务逻辑层的NetMgr
- export class LoginManager {
- private _key = 'dd2edb87ea9eb7DFa32fd4IO0572ZX76d3a1fab861c1d5qishituan';
- private _iv = '096a4f23f1874640ab5f4bc82c7d3531';
- private _token = "";
- private _server_url = "http://118.178.135.110/sdk/debug/login.php?"
- private _channel: number | string = null;
- private _uuid: number | string = null;
- private _user_out = false; //是否被挤掉线
- private _class_id = StringUtil.getUUID(32);
- private _login_callback: (state: number) => void = null
- private _gateway_data: object = {};
- private userId: string = '';
- private gatewayData = null;
- private serverOpenId = null;
- private postList = [];
- // public time_gap: number = 0;
- // public time_gap2: number = 0;
- private serverPost: boolean = false;
- private autoOpenBox: boolean = false;
- private timeOut = [];
- private ReLoginUI_open = false;
- private postNum = 0;
- private ws_url = '';
- private we_req = null;
- private _seq = 1
- private _last_seq = 0;
- //重连次数
- private _reconnectNum = 0;
- // 服务器请求状态
- private post_server: object = {};
- constructor() {
- }
- init(){
- if(!NetMgr) NetManager.instance;
- Framework.event.addEvent("account_auth_userState", (res) => {
- res = JSON.parse(res);
- if (res.state == 2) {
- this._user_out = true;
- // Framework.layer.closeAll();
- }
- }, this, this._class_id);
- Framework.event.addEvent("gate_main_login", (res) => {
- res = JSON.parse(res);
- if (res.state == 0) {
- this._user_out = false;
- this._login_callback && this._login_callback(1);
- } else {
- this._login_callback && this._login_callback(0);
- }
- }, this, this._class_id);
- Framework.event.addEvent(FrameworkConf.Event.NET_CLOSE, (event) => {
- let NetWork = false;
- console.log('长链接握手');
- this._reconnectNum++;
- if(this._reconnectNum > 5) return;
- this.sendPost('user', 'check_connect', (data) => {
- NetWork = true;
- if (this.ws_url) {
- NetMgr.connect(this.ws_url, () => {
- NetMgr.send(this.we_req)
- })
- }
- })
- // setTimeout(() => {
- // }, 2000)
- }, this, this._class_id);
- Framework.event.addEvent(GameEvent.Ws_Hand, (event) => {
- this._reconnectNum = 0;
- }, this, this._class_id)
-
- }
- check(code: string, callback: Function) {
- let sign = "";
- if (sys.platform == sys.Platform.WECHAT_GAME) {
- sign = "wechat"
- } else if (sys.platform == sys.Platform.BYTEDANCE_MINI_GAME) {
- sign = "tiktok"
- }
- let url = "http://124.70.72.166:9526/auth/" + sign;
- let data = { code: code };
- HttpUtil.post(url, (state: boolean, resp: any | null) => {
- if (state && resp) {
- let msg = JSON.parse(EncryptUtil.aesDecrypt(resp.d, this._key, this._iv));
- callback && callback(msg.openid);
- return;
- }
- callback && callback(null);
- }, EncryptUtil.aesEncrypt(JSON.stringify(data), this._key, this._iv));
- }
- get user_id() {
- return StringUtil.format("[{0}_{1}]", this._channel, this._uuid);
- }
- /**
- * 获取服务器列表
- * @param data 透传参数
- * @param callback 回调函数:返回获取数据
- * */
- getServerList(callback, data) {
- if (data) {
- this.userId = data.uid;
- this._server_url = data.url
- this._token = data.token
- }
- let sign = 'name=' + this.userId
- if (sys.platform == sys.Platform.WECHAT_GAME) {
- sign = "wechat"
- } else if (sys.platform == sys.Platform.BYTEDANCE_MINI_GAME) {
- sign = "tiktok"
- }
- let url = `${this._server_url}?uid=${this.userId}`;
- HttpUtil.post(url, (state: boolean, resp: any | null) => {
- if (state && resp) {
- console.log('获取服务器列表返回');
- console.log(resp);
- callback && callback(resp);
- return;
- }
- callback && callback(null);
- }, null);
- }
- /**
- * 请求gateway
- * @param data 请求参数 {openid,openkey,sid}
- * @param gateway_url 请求服务器路径
- * */
- getGateway(data, gateway_url, OpenUIBack) {
- this.serverOpenId = data.openid
- let url = gateway_url + `s${data.sid}?act=login&openid=${this.serverOpenId}&openkey=${data.openkey}&user=` + this.userId
- // let gateway_url =
- // let data = {
- // openid: xxx, //上面获取到的openid
- // openkey: xx, //上面获取到的openkey
- // sid: xx, // 选择的服务器列表信息中的id
- // }
- HttpUtil.get(url, (code: number, resp: any | null) => {
- if (code == 1 && resp) {
- console.log('请求gateway返回');
- console.log(resp);
- this.gatewayData = resp.data;
- this._server_url = this.gatewayData.game_server;
- this.login(resp.data, OpenUIBack)
- // callback && callback(msg.openid);
- return;
- }
- });
- }
- // 登录
- login(backdata, OpenUIBack) {
- this._seq = 1
- this._last_seq = 0
- let args = { "headpic": "", "system": "Fucking windows", "platform": "", "device": "PC", "name": this.userId, "lang": "cn" }
- this.sendPost('user', 'login', (data) => {
- console.log('登录返回数据', data)
- UserData.init(data || {});
- if (data.get_mails) {
- MailData.setData(data.get_mails)
- }
- if (data.role_bag && data.role_bag.roles) {
- RoleData.setData(data.role_bag.roles)
- }
- if (data.fight_role) {
- RoleData.setFightRole(data.fight_role)
- }
- if (data.inverntory) {
- if (data.inverntory.material) {
- GoodsData.setAllGoods(data.inverntory.material)
- }
- }
- let min = Number(this._server_url.indexOf('//'))
- let max = this._server_url.lastIndexOf(':')
- let server = this._server_url.substring(min, max)
- let ws_url = `ws:${server}:${data.wss_port}`
- // let ws_url = 'ws://172.31.244.30:61114'
- // ws://42.192.10.28:4003
- this.ws_url = ws_url;
- let req = {
- mod: 'user',
- act: 'handshake',
- args: {
- 'auth_key': backdata.auth_key,
- 'auth_time': backdata.auth_time,
- 'openid': this.serverOpenId,
- },
- uid: backdata.uid,
- }
- this.we_req = req
- NetMgr.connect(this.ws_url, () => {
- NetMgr.send(this.we_req)
- OpenUIBack()
- })
- }, args)
- }
- sendPost(mod, act, backFun, argsObj?) {
- if (this._seq != this._last_seq + 1) {
- console.error(`sendPost seq error: seq ${this._seq},last_seq${this._last_seq}`)
- }
- if (!this.post_server[mod + act]) {
- this.post_server[mod + act] = 0
- } else {
- if (this.post_server[mod + act] == 0) {
- return;
- } else {
- this.post_server[mod + act] = 0;
- }
- }
- let args = {}
- if (argsObj) {
- args = argsObj
- }
- let postData = {
- mod: mod,
- act: act,
- back: backFun,
- args: args,
- }
- this.postList.push(postData)
- if (!this.serverPost) {
- if (this.postList.length == 1) {
- this.shiftPostList()
- }
- }
- }
- shiftPostList() {
- this.serverPost = true;
- let postData = this.postList.shift()
- let nextPostTask = () => {
- if (this.postList.length > 0) {
- this.shiftPostList()
- } else {
- this.serverPost = false
- }
- }
- this.PostRequest(postData, nextPostTask)
- }
- // Post请求
- PostRequest(postData, nextPostTask?) {
- let nowNum = this.postNum + 1;
- if (!this.timeOut[nowNum]) {
- this.timeOut[nowNum] = true;
- setTimeout(() => {
- if (this.timeOut[nowNum]) {
- this.ReLoginUI_open = true;
- Framework.layer.open(ViewID.MaskUI)
- }
- }, 1000)
- }
- let nowtime = TimeUtil.getTimeStamp()
- let authSig = md5(this._key + `|||${this.gatewayData.uid}---` + nowtime).substring(0, 10)
- let data = `act=${postData.act}&mod=${postData.mod}&seq=${this._seq}&uid=${this.gatewayData.uid}&openid=${this.serverOpenId}`;
- data += `&auth_key=${this.gatewayData.auth_key}&auth_time=${this.gatewayData.auth_time}`
- data += `&last_seq=0&args=${JSON.stringify(postData.args)}`
- data += `&stime=${nowtime}&sig=${authSig}`
- HttpUtil.post(this._server_url, (state: boolean, resp: any | null) => {
- this.post_server[postData.mod + postData.act] = 1;
- this.timeOut[nowNum] = false;
- if (this.ReLoginUI_open) {
- this.ReLoginUI_open = false
- console.log('关闭转圈');
- Framework.layer.close(ViewID.MaskUI)
- }
- this.postNum++
- if (state && resp) {
- console.log(resp);
- if (resp.code == 1 && resp.desc == 'lock') {
- // Framework.layer.open(ViewID.Restart, null, '网络异常,请重新登录');
- return;
- }
- this._last_seq = Number(resp.last_seq)
- if (this._seq != this._last_seq) {
- console.error(`server seq error: this.seq ${this._seq},last_seq ${this._last_seq}`)
- }
- this._seq++
- AccountData.serverTime = resp.serverTime;
- if (resp.code == 0) {
- if (Object.keys(resp.data).length > 0) {
- postData.back(resp.data)
- } else {
- postData.back()
- }
- // if (resp.data.have_pay) {
- // if (!resp.data.pay_notify) {
- // this.sendPost('user', 'get_cash', (data) => {
- // if (data.code) {
- // return;
- // }
- // if (data.ext_pay_info) {
- // let awardsMsg = [];
- // if (data.ext_pay_info.awards) {
- // for (const i in data.ext_pay_info.awards) {
- // awardsMsg.push(data.ext_pay_info.awards[i]);
- // }
- // }
- // if (awardsMsg.length > 0) {
- // // UserData.BackAwards(awardsMsg);
- // }
- // if (data.ext_pay_info.cash) {
- // awardsMsg.push(['user', 'cash', data.ext_pay_info.cash]);
- // }
- // if (awardsMsg.length > 0) {
- // // Framework.layer.open(ViewID.Reward, null, awardsMsg);
- // }
- // }
- // if (data.cash) {
- // UserData['status']['cash'] = data.cash;
- // // Framework.event.fireEvent(GameEvent.Property_Renew, 'cash')
- // }
- // if (data.month_card) {
- // UserData['activity']['month_card'] = data.month_card;
- // }
- // if (data.life_card) {
- // UserData['activity']['life_card'] = data.life_card;
- // }
- // if (data.fund) {
- // UserData['activity']['fund'] = data.fund;
- // }
- // // Framework.event.fireEvent(GameEvent.Recharge_Referesh);
- // }, {});
- // }
- // }
- nextPostTask && nextPostTask();
- } else {
- if (postData.act == 'auto_open') {
-
- this.autoOpenBox = false;
- }
- this.errorCode(resp.code, resp.desc, () => {
- nextPostTask && nextPostTask();
- })
- nextPostTask && nextPostTask();
- }
- } else {
- nextPostTask && nextPostTask();
- }
- return;
- }, data);
- }
- errorCode(code, desc, next) {
- switch (code) {
- case 1:
- // 异地登录
- Framework.tips.setTips(desc)
- next()
- return;
- case 4:
- // 异地登录
- // Framework.layer.open(ViewID.Restart, null, '您的账号已在其他设备登录');
- Framework.tips.setTips('Remote login')
- return;
- case 2:
- // 服务器重启/网络断开(3是客户端自己调用写进来的)
- // Framework.layer.open(ViewID.Restart, null, '网络异常,请重新登录');
- return;
- case 3:
- // Framework.layer.open(ViewID.Restart, null, '网络异常,请重新登录');
- return;
- case 5:
- // Framework.layer.open(ViewID.Restart, null, '游戏跨天,为保证数据同步,请重新登录');
- return;
- case 10000:
- // Framework.layer.open(ViewID.Restart, null, '长时间未操作,请重新登录');
- return;
- case 10001:
- next()
- return;
- case 20000:
- // Framework.layer.open(ViewID.Restart, null, '数据异常,请重新登录');
- next()
- return;
- case 50000:
- next()
- // -- 加速器外挂/服务器lock报错,不提示任何信息
- return;
- case 300:
- Framework.tips.setTips('矿工已死亡')
- return;
- case 301:
- Framework.tips.setTips('操作不一致')
- return;
- case 302:
- Framework.tips.setTips('矿工无体力')
- return;
- case 303:
- Framework.tips.setTips('没有挖目标')
- return;
- case 304:
- Framework.tips.setTips('挖目标错误')
- return;
- case 305:
- Framework.tips.setTips('决策事件待处理')
- return;
- case 306:
- Framework.tips.setTips('炸弹不足')
- return;
- default:
- break;
- }
- //Framework.tips.setTips((ErrorcodeConf.data[code]) ? ErrorcodeConf.data[code].DescCn : desc);
- }
-
- }
- export let LoginMgr: LoginManager = new LoginManager;
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