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- import { _decorator, Label, tween, UIOpacity } from 'cc';
- import { BaseView } from '../../../framework/layer/BaseView';
- import { StringUtil } from '../../../framework/util/StringUtil';
- import List from '../../../framework/list/List';
- import { Framework } from '../../../framework/Framework';
- import { Equip } from '../../data/EquipData';
- import { RoleData } from '../../data/RoleData';
- import { HeroFateItem } from './HeroFateItem';
- import { GameEvent } from '../../data/GameEvent';
- const { ccclass, property } = _decorator;
- @ccclass('HeroFate')
- export class HeroFate extends BaseView {
- @property({ type: Label, tooltip: "关闭提示" })
- closeTips: Label = null;
- @property({ type: Label, tooltip: "标题" })
- titieTx: Label = null;
- @property({ type: List, tooltip: "列表" })
- itemList: List = null;
- private _fettersList = [];
- start() {
- }
- protected onLoad() {
- super.onLoad();
- this.closeTips.string = StringUtil.getLanguageData('点击空白关闭');
- this.titieTx.string = StringUtil.getLanguageData('英雄羁绊');
- this.closeTips.node.getComponent(UIOpacity).opacity = 0;
- Framework.event.addEvent(GameEvent.FateChange, () => {
- this.updateUI();
- }, this);
- }
- protected onDestroy() {
- }
- //UI开打时会调用,如果有初始化代码应该放到此函数
- onOpen(data) {
- tween(this.closeTips.node.getComponent(UIOpacity))
- .to(1, { opacity: 255 })
- .to(1.2, { opacity: 10 })
- .union()
- .repeatForever()
- .start()
- this.updateUI();
-
- }
- //UI关闭时会调用,该函数在onDestroy前调用
- onClose() {
- }
- //框架管理UI层级时会调用,可根据UI情况修改
- onShow() {
- super.onShow();
- }
- //框架管理UI层级时会调用,可根据UI情况修改
- onHide() {
- super.onHide();
- }
- //UI事件处理
- private onTouchButton(event: Event) {
- //Framework.audio.playEffect(AudioID.Click);
- let target: any = event.target;
- if (target.name == 'mask') {
- Framework.layer.close(this);
- }
- }
- updateUI() {
- this._fettersList = [];
- let data = RoleData.fate;
- for (const key in data) {
- if (Object.prototype.hasOwnProperty.call(data, key)) {
- const element = data[key];
- this._fettersList.push(element);
- }
- }
- this._fettersList.sort((a, b) => {
- return Number(a.id) > Number(b.id) ? -1 : 1;
- });
- this.itemList.numItems = this._fettersList.length;
- }
- onEventList(item, idx) {
- item.getComponent(HeroFateItem).refreshItem(this._fettersList[idx]);
- }
- }
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