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- import { _decorator, instantiate, Label, Node, Prefab, tween, UIOpacity } from 'cc';
- import { BaseView } from '../../../framework/layer/BaseView';
- import { EquipChooseItem } from './EquipChooseItem';
- import { StringUtil } from '../../../framework/util/StringUtil';
- import List from '../../../framework/list/List';
- import { EquipManager } from '../../manager/EquipManager';
- import { Framework } from '../../../framework/Framework';
- import { Equip } from '../../data/EquipData';
- import { CommonItem } from '../common/CommonItem';
- import { AttrAddTypeEnum, AttrConf } from '../../common/InterfaceAddEnum';
- import { GameEvent } from '../../data/GameEvent';
- const { ccclass, property } = _decorator;
- @ccclass('EquipChoose')
- export class EquipChoose extends BaseView {
- @property({ type: Label, tooltip: "关闭提示" })
- closeTips: Label = null;
- @property({ type: Label, tooltip: "标题" })
- titieTx: Label = null;
- @property({ type: Node, tooltip: "穿戴装备节点" })
- wearNode: Node = null;
- @property({ type: Label, tooltip: "列表空提示" })
- equipListNoneTx: Label = null;
- @property({ type: List, tooltip: "列表" })
- equipList: List = null;
- @property({ type: Node, tooltip: "装备节点" })
- itemNode: Node = null;
- @property({ type: Label, tooltip: "装备名" })
- nameTx: Label = null;
- @property({ type: Label, tooltip: "战力标题" })
- fightTitie: Label = null;
- @property({ type: Label, tooltip: "战力文字" })
- fightTx: Label = null;
- @property({ type: Label, tooltip: "穿戴文字" })
- wearTx: Label = null;
- private _curRace: number = 0;
- private _curSlot: number = 0;
- private _equipsData: any[] = [];
- private _curEquip: Equip = null;
- start() {
- }
- protected onLoad() {
- super.onLoad();
- this.closeTips.string = StringUtil.getLanguageData('点击空白关闭');
- this.titieTx.string = StringUtil.getLanguageData('装备选择');
- this.wearTx.string = StringUtil.getLanguageData('当前穿戴');
- this.fightTitie.string = StringUtil.getLanguageData('战力') + ': ';
- this.equipListNoneTx.string = StringUtil.getLanguageData('暂无可用装备');
- this.closeTips.node.getComponent(UIOpacity).opacity = 0;
- this.wearNode.active = false;
- Framework.event.addEvent(GameEvent.EquipWearChange, () => {
- Framework.layer.close(this);
- }, this);
- }
- protected onDestroy() {
- }
- //UI开打时会调用,如果有初始化代码应该放到此函数
- onOpen(data) {
- tween(this.closeTips.node.getComponent(UIOpacity))
- .to(1, { opacity: 255 })
- .to(1.2, { opacity: 10 })
- .union()
- .repeatForever()
- .start()
- this._curRace = data.race;
- this._curSlot = data.slot;
- let eData = EquipManager.getEquipRaceSlotGroup(data.race)[data.slot];
- if (data.equip) {
- this._curEquip = data.equip;
- this.wearNode.active = true;
- this.updateWear();
- this._equipsData = eData.filter((element) => element.id !== data.equip.id);
- }else{
- this._equipsData = eData;
- }
- this.equipListNoneTx.node.active = this._equipsData.length == 0;
- this.equipList.numItems = this._equipsData.length;
- }
- //UI关闭时会调用,该函数在onDestroy前调用
- onClose() {
- }
- //框架管理UI层级时会调用,可根据UI情况修改
- onShow() {
- super.onShow();
- }
- //框架管理UI层级时会调用,可根据UI情况修改
- onHide() {
- super.onHide();
- }
- //UI事件处理
- private onTouchButton(event: Event) {
- //Framework.audio.playEffect(AudioID.Click);
- let target: any = event.target;
- if (target.name == 'mask') {
- Framework.layer.close(this);
- }
- }
- updateWear() {
- this.load('common', `prefab/CommonItem`, Prefab, (pre: Prefab) => {
- let item = instantiate(pre);
- this.itemNode.addChild(item);
- item.getComponent(CommonItem).setClickEnable(false);
- item.getComponent(CommonItem).setNumShow(false);
- item.getComponent(CommonItem).refreshItem(this._curEquip);
- })
- this.nameTx.string = `${StringUtil.getLanguageData('装备名称')}: ${StringUtil.getLanguageData(this._curEquip.conf['Name'])}`;
- let attrStr = 0;
- for (let index = 1; index <= 2; index++) {
- let Stat = this._curEquip.conf['Stat' + index];
- if (Stat != 0) {
- let attr = Stat.split(':');
- let attrConf = AttrConf[attr[0]]
- let value = attrConf.type == AttrAddTypeEnum.reality ? Number(attr[1]) :
- 100 * Number(attr[1])
- attrStr = attrStr + value;
- }
- }
- this.fightTx.string = String(attrStr);
- }
- onEventList(item, idx) {
- item.getComponent(EquipChooseItem).refreshItem(this._equipsData[idx], this._curEquip);
- }
- }
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