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- import { BattleUtil } from "../../tower/data/BattleUtil";
- import { DataBase } from "../../tower/data/DataBase";
- import { EnemyBornData, MapData, PosData } from "../../tower/data/MapData";
- import { ZombieMapConf } from "../conf/ZombieMapConf";
- import { ZombieBuffData, ZombieBuffDataPool } from "./ZombieBuffData";
- import { ZombieBulletData, ZombieBulletDataPool } from "./ZombieBulletData";
- import { ZombieEnemyData, ZombieEnemyDataPool } from "./ZombieEnemyData";
- import { ZombieHeroData, ZombieHeroDataPool } from "./ZombieHeroData";
- //地图格子 单例
- export class ZombieMapData extends MapData {
- protected static instance:ZombieMapData;
- static GetInstance():ZombieMapData{
- if(!ZombieMapData.instance){
- ZombieMapData.instance = new ZombieMapData();
- }
- return ZombieMapData.instance;
- }
- //析构
- static Dispose(){
- ZombieMapData.instance = null;
- }
-
- init(typeID:number){
- this.typeID = typeID;
- this.size = new BattleUtil.Vector2(10,50);
- //this.sizeUnit = new BattleUtil.Vector2(70,70);
- this.length = this.size.x*this.size.y;
- for(let i = 0; i < this.length; i++){
- this.mapPosList.push(this.getPosition(i))
- }
- // for(let i=0;i<this.length;i++){
- // this.pointList[i] = [];
- // }
- //读表
- this.normalRold = ZombieMapConf.data[typeID.toString()].RoldJsonArr;
- this.endPosition = 250;
- this.attackPosition = ZombieMapConf.data[typeID.toString()].AttackPositionArray;
- let EnemyJsonArr = ZombieMapConf.data[typeID.toString()].EnemyJsonArr;
- EnemyJsonArr.forEach((enemyObj)=>{
- if(enemyObj.length < 7) return;
- for(let j=0;j<enemyObj[5];j++){
- let enemyBornData:EnemyBornData = {
- bornTime: enemyObj[0] + enemyObj[6]*j,
- positionID: this.normalRold[enemyObj[4]][0],
- typeID: enemyObj[2],
- level: enemyObj[3],
- roldID: enemyObj[4]
- }
- if(this.enemyBornMap.has(enemyBornData.bornTime)){
- this.enemyBornMap.get(enemyBornData.bornTime).push(enemyBornData);
- }else{
- if(this.bornNeedTime < enemyBornData.bornTime){
- this.bornNeedTime = enemyBornData.bornTime;
- }
- this.enemyBornMap.set(enemyBornData.bornTime,[enemyBornData]);
- }
- }
-
- })
- this.attackPosDataMap.clear()
- this.attackPosition.forEach((v,k)=>{
- //this.pointList[pos.x][pos.y] = 1;
- let podID = Number(v)
- let posData:PosData = {
- hero: null,
- posID: podID,
- pos: this.getPosition(podID)
- }
- this.attackPosDataMap.set(v,posData);
- })
- this.curTurn = 0;
- //游戏是否结束
- this._battleEnd = false;
- this._bWin = false;
-
- }
- reset(typeID:number){
- this.typeID = typeID;
- this.attackPosDataMap.clear();
- //所有存活的敌人
- this.enemyDataList.splice(0,this.enemyDataList.length);
- //所有子弹
- this.bulletList.splice(0,this.bulletList.length);
-
- this.buffMap.clear();
-
-
- //操作列表 number表示帧数
- this.actionMap.clear();
- console.log("clear!!")
- //读表
- this.normalRold = ZombieMapConf.data[typeID.toString()].RoldJsonArr;
- this.endPosition = 250;
- this.attackPosition = ZombieMapConf.data[typeID.toString()].AttackPositionArray;
- this.enemyBornMap.clear();
- let EnemyJsonArr = ZombieMapConf.data[typeID.toString()].EnemyJsonArr;
- EnemyJsonArr.forEach((enemyObj)=>{
- if(enemyObj.length < 7) return;
- for(let j=0;j<enemyObj[5];j++){
- let enemyBornData:EnemyBornData = {
- bornTime: enemyObj[0] + enemyObj[6]*j,
- positionID: this.normalRold[enemyObj[4]][0],
- typeID: enemyObj[2],
- level: enemyObj[3],
- roldID: enemyObj[4]
- }
- if(this.enemyBornMap.has(enemyBornData.bornTime)){
- this.enemyBornMap.get(enemyBornData.bornTime).push(enemyBornData);
- }else{
- if(this.bornNeedTime < enemyBornData.bornTime){
- this.bornNeedTime = enemyBornData.bornTime;
- }
- this.enemyBornMap.set(enemyBornData.bornTime,[enemyBornData]);
- }
- }
-
- })
- this.attackPosDataMap.clear()
- this.attackPosition.forEach((v,k)=>{
- //this.pointList[pos.x][pos.y] = 1;
- let podID = Number(v)
- let posData:PosData = {
- hero: null,
- posID: podID,
- pos: this.getPosition(podID)
- }
- this.attackPosDataMap.set(v,posData);
- })
- this.curTurn = 0;
- this._battleEnd = false;
- this._bWin = false;
- }
-
- getNormalRold(id:number):Array<number>{
- return this.normalRold[id%this.normalRold.length];
- }
- //根据id获取坐标 取值范围[0,this.length-1]
- getPosition(id:number):BattleUtil.Vector2{
- if(id<0 || id>=this.length) return null;
- let pos = new BattleUtil.Vector2(0,0);
- pos.x = id%this.size.x;
- pos.y = Math.floor(id/this.size.x);
- return pos;
- }
- //添加到地图上
- addHero(typeID:number,level:number,posID:number){
- let hero = ZombieHeroDataPool.getObject()
- hero.init(typeID,level,posID);
- console.log(typeof(posID),posID)
- if(this.attackPosDataMap.has(posID)){
- let posData = this.attackPosDataMap.get(posID)
- let posHero = posData.hero;
- if(posHero){
- posHero.clear();
- ZombieHeroDataPool.putObject(posHero);
- }
- posData.hero = hero
- hero.position = posData.pos;
- }
- return hero;
- }
- //移除地图上指定位置的英雄
- removeHero(posID:number){
- if(this.attackPosDataMap.has(posID)){
- let posData = this.attackPosDataMap.get(posID);
- let posHero = posData.hero;
- if(posHero){
- posHero.clear();
- ZombieHeroDataPool.putObject(posHero);
- }
- posData.hero = null;
- }
- }
- /**
- *添加敌人
- * @param typeID 敌人类型
- * @param level 敌人等级
- * @param roldID 敌人行走路径
- * @param bronPos 敌人在路径上哪个点走
- */
- addEnemy(typeID:number,level:number,roldID:number,bronPos:number){
- let enemy = ZombieEnemyDataPool.getObject()
- let rold = this.getNormalRold(roldID);
- enemy.init(typeID,level,rold);
- this.enemyDataList.push(enemy);
- enemy.position = this.getPosition(bronPos);
- enemy.speedVector = new BattleUtil.Vector2(0,0);
-
- enemy.speedVector = this.getEnemySpeedVector(enemy);
-
- enemy.posID = bronPos;
- return enemy;
- }
- //移除地图上指定的敌人
- removeEnemy(enemy:ZombieEnemyData){
- let index = this.enemyDataList.indexOf(enemy);
- if(index>=0){
- this.enemyDataList.splice(index,1);
- }
- enemy.clear();
- ZombieEnemyDataPool.putObject(enemy);
- }
- getEnemySpeedVector(enemy:ZombieEnemyData):BattleUtil.Vector2{
- let oldPos = this.mapPosList[enemy.posID]
- let newPos = this.mapPosList[enemy.nextPosID]
- if(newPos){
- let direction = BattleUtil.Vector2.Sub(newPos,oldPos)
- direction.multiply(enemy.speedCur)
- return direction;
- }
- return new BattleUtil.Vector2(0,0);
- }
- addBuff(buffID:number,duration:number,valueList:Array<number>,src:DataBase,target:DataBase){
- let buff:ZombieBuffData = this.buffMap.get(buffID)
- if(buff == null){
- buff = ZombieBuffDataPool.getObject()
- buff.init(buffID,duration,valueList,src,target)
- this.buffMap.set(buff.ID,buff)
- if(target instanceof ZombieEnemyData){
- target.addBuff(buff)
- }
- }
- return buff;
- }
- removeBuff(ID:number){
- let buff:ZombieBuffData = this.buffMap.get(ID)
- if(buff != null){
- let target = buff.targetDataBase
- if(target instanceof ZombieEnemyData){
- target.removeBuff(buff)
- }
- buff.clear()
- ZombieBuffDataPool.putObject(buff)
- this.buffMap.delete(ID)
- }
- }
- addBullet(typeID:number,srcHero:ZombieHeroData,targetEnemy:ZombieEnemyData){
- let bullet:ZombieBulletData = ZombieBulletDataPool.getObject()
- bullet.init(typeID,srcHero,targetEnemy)
- this.bulletList.push(bullet)
- return bullet;
- }
- removeBullet(bullet:ZombieBulletData){
- let index = this.bulletList.indexOf(bullet);
- if(index>=0){
- this.bulletList.splice(index,1);
- }
- bullet.clear();
- ZombieBulletDataPool.putObject(bullet);
- }
- clear(){
- this.attackPosDataMap.forEach((posData,posID)=>{
- if(posData.hero){
- posData.hero.clear();
- ZombieHeroDataPool.putObject(posData.hero);
- }
- })
- this.attackPosDataMap.clear();
- this.enemyDataList.forEach((enemy)=>{
- enemy.clear();
- ZombieEnemyDataPool.putObject(enemy);
- })
- this.enemyDataList = [];
- // this.bulletList.forEach((bullet)=>{
- // bullet.clear();
- // BulletDataPool.putObject(bullet);
- // })
- // this.bulletList = [];
- this.buffMap.forEach((buff)=>{
- buff.clear();
- ZombieBuffDataPool.putObject(buff);
- })
- }
- }
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