RoleData.ts 2.2 KB

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  1. import { RoleConf } from "../ui/tower/conf/RoleConf";
  2. //服务器端返回的英雄数据
  3. interface RoleServer {
  4. id: string; //英雄id 动物形象id
  5. grade: number; //星级
  6. dna_lv: string; //基因等级
  7. dna_attr: { any } //基因属性
  8. equip: [];//读取状态
  9. skin: [];//皮肤
  10. fight_force: number;//战力
  11. conf: {}//配置
  12. }
  13. //出战英雄数据[种族1 typeID,种族2 typeID,种族3 typeID,种族4 typeID]
  14. export type FightRole = [number,number,number,number]
  15. class Data {
  16. private _roles: { [id: string]: RoleServer } = {};
  17. //上阵英雄
  18. private _fightRole: FightRole = [0,0,0,0];
  19. setData(data: { [id: string]: RoleServer }): void {
  20. let rConf = RoleConf.data;
  21. if (data) {
  22. for (const id in data) {
  23. if (data.hasOwnProperty(id)) {
  24. if (rConf[id]) {
  25. const role = data[id];
  26. role.conf = rConf[id];
  27. this._roles[id] = role;
  28. // console.log(`ID: ${id}, Name: ${role.name}, Level: ${role.level}`);
  29. }
  30. }
  31. }
  32. }
  33. }
  34. getData() {
  35. return this._roles;
  36. }
  37. getRoleDataByID(id: string | number): RoleServer {
  38. if (typeof id === 'number') {
  39. id = id.toString();
  40. }
  41. return this._roles[id];
  42. }
  43. setRoleDataByID(id: string | number, data: RoleServer) {
  44. if (typeof id === 'number') {
  45. id = id.toString();
  46. }
  47. if (this._roles[id]) {
  48. this._roles[id] = data;
  49. }
  50. }
  51. //设置出战角色 data {"1":"xxx","2":"xxx","3":"xxx","4":"xxx"}
  52. set fightRole(data: { [key: string]: string } | FightRole) {
  53. if (!data) return;
  54. this._fightRole = [0, 0, 0, 0];
  55. if (Array.isArray(data)) {
  56. this._fightRole = data as FightRole;
  57. } else {
  58. for (let i = 0; i < this._fightRole.length; i++) {
  59. this._fightRole[i] = Number(data[(i + 1).toString()] || "0");
  60. }
  61. }
  62. }
  63. //获取出战角色
  64. get fightRole() :FightRole{
  65. return [101,201,301,401];
  66. // return this._fightRole;
  67. }
  68. }
  69. export let RoleData = new Data;