RoleData.ts 2.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293
  1. import { ItemEnum } from "../common/InterfaceAddEnum";
  2. import { RoleConf } from "../ui/tower/conf/RoleConf";
  3. //服务器端返回的英雄数据
  4. interface RoleServer {
  5. id: string; //英雄id 动物形象id
  6. grade: number; //星级
  7. dna_lv: string; //基因等级
  8. dna_attr: { any } //基因属性
  9. equip: [];//读取状态
  10. skin: [];//皮肤
  11. fight_force: number;//战力
  12. conf: {};//配置
  13. type:ItemEnum
  14. }
  15. //出战英雄数据[种族1 typeID,种族2 typeID,种族3 typeID,种族4 typeID]
  16. export type FightRole = [number, number, number, number]
  17. class Data {
  18. private _roles: { [id: string]: RoleServer } = {};
  19. //上阵英雄
  20. private _fightRole: FightRole = [0, 0, 0, 0];
  21. //羁绊
  22. private _fate: { [id: string]: {} } = {};
  23. setData(data: { [id: string]: RoleServer }): void {
  24. let rConf = RoleConf.data;
  25. if (data) {
  26. for (const id in data) {
  27. if (data.hasOwnProperty(id)) {
  28. if (rConf[id]) {
  29. const role = data[id];
  30. role.conf = rConf[id];
  31. this._roles[id] = role;
  32. role.type = ItemEnum.role;
  33. // console.log(`ID: ${id}, Name: ${role.name}, Level: ${role.level}`);
  34. }
  35. }
  36. }
  37. }
  38. }
  39. getData() {
  40. return this._roles;
  41. }
  42. getRoleDataByID(id: string | number): RoleServer {
  43. if (typeof id === 'number') {
  44. id = id.toString();
  45. }
  46. return this._roles[id];
  47. }
  48. setRoleDataByID(id: string | number, data: RoleServer) {
  49. if (typeof id === 'number') {
  50. id = id.toString();
  51. }
  52. if (this._roles[id]) {
  53. this._roles[id] = data;
  54. }
  55. }
  56. //设置出战角色 data {"1":"xxx","2":"xxx","3":"xxx","4":"xxx"}
  57. set fightRole(data: { [key: string]: string } | FightRole) {
  58. if (!data) return;
  59. this._fightRole = [0, 0, 0, 0];
  60. if (Array.isArray(data)) {
  61. this._fightRole = data as FightRole;
  62. } else {
  63. for (let i = 0; i < this._fightRole.length; i++) {
  64. this._fightRole[i] = Number(data[(i + 1).toString()] || "0");
  65. }
  66. }
  67. }
  68. //获取出战角色
  69. get fightRole() :FightRole{
  70. // return [101,201,301,401];
  71. return this._fightRole;
  72. }
  73. set fate(data: { [key: string]: {} }) {
  74. this._fate = data;
  75. }
  76. get fate() {
  77. return this._fate;
  78. }
  79. }
  80. export let RoleData = new Data;