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- import { BattleUtil } from "../data/BattleUtil";
- export const TowerUUID = -1;
- //战斗消息工具类
- export enum BattleEventTarget{
- Update = "update",
- HeroAction = "hero_action",
-
- }
- export enum BattleEventType{
- //敌人出生
- EnemyBorn = "enemy_born",
- //敌人移动
- EnemyMove = "enemy_move",
- //敌人受击
- EnemyHurt = "enemy_hurt",
- //敌人死亡
- EnemyDie = "enemy_die",
- //敌人buff改变
- EnemyBuff = "enemy_buff",
- //英雄动作
- HeroAction = "hero_action",
- //英雄攻击
- HeroAttack = "hero_attack",
- //英雄打出子弹
- HeroAttackBullet = "hero_attack_bullet",
- //子弹伤害 /死亡
- BulletAttack = "bullet_hurt",
- //子弹移动
- BulletMove = "bullet_move",
- //战斗结束
- Over = "over",
- }
- export enum BuffEventState{
- //添加
- Add,
- //移除
- Remove,
- //刷新
- Refresh,
- }
- //伤害状态
- export enum HurtEventState{
- //普通
- Normal,
- //暴击
- Critical,
- //毒
- Poison,
- //雪
- Snow,
- }
- //英雄动作
- export enum HeroActionType{
- //普通
- Normal,
- //暴击
- Critical,
- //技能1
- Skill1,
- //技能2
- Skill2,
- }
- export enum EnemyActionType{
- //出生
- Born,
- //受击
- Hurt,
- //移动
- Move,
- //技能
- Skill,
- //死亡
- Die,
- }
- export interface BattleEventData{
- eventType:BattleEventType;
- }
- export interface BattleEventData_EnemyBorn extends BattleEventData{
- eventType:BattleEventType.EnemyBorn;
- ID:number;
- typeID:number;
- position:BattleUtil.Vector2;
- speedVector:BattleUtil.Vector2;
- life:number;
- lifeMax:number;
- }
- export interface BattleEventData_EnemyMove extends BattleEventData{
- eventType:BattleEventType.EnemyMove;
- ID:number;
- speedVector:BattleUtil.Vector2;
- }
- export interface BattleEventData_EnemyHurt extends BattleEventData{
- eventType:BattleEventType.EnemyHurt;
- //攻击者类型,仅用于统计
- typeID:number;
- //被攻击者ID
- targetID:number;
- hurt:number;
- status:HurtEventState;
- }
- export interface BattleEventData_EnemyDie extends BattleEventData{
- eventType:BattleEventType.EnemyDie;
- ID:number;
- }
- //英雄开始做动作
- export interface BattleEventData_HeroAction extends BattleEventData{
- eventType:BattleEventType.HeroAction;
- //攻击者位置
- posID:number;
- targetID:number;
- action:HeroActionType;
- }
- //英雄直接伤害
- export interface BattleEventData_HeroAttack extends BattleEventData{
- eventType:BattleEventType.HeroAttack;
- //攻击者位置
- posID:number;
- targetID:number;
- hurt:number;
- status:HurtEventState;
- }
- //打出子弹
- export interface BattleEventData_HeroAttackBullet extends BattleEventData{
- eventType:BattleEventType.HeroAttackBullet;
- posID:number;
- targetID:number;
- bulletID:number;
- }
- //子弹直接伤害
- export interface BattleEventData_BulletAttack extends BattleEventData{
- eventType:BattleEventType.BulletAttack;
- //攻击者类型,仅用于统计
- typeID:number;
- targetID:number;
- hurt:number;
- status:HurtEventState;
- }
- export interface BattleEventData_BulletMove extends BattleEventData{
- eventType:BattleEventType.BulletMove;
- ID:number;
- speedVector:BattleUtil.Vector2;
- }
- //buff改变
- export interface BattleEventData_EnemyBuff extends BattleEventData{
- eventType:BattleEventType.EnemyBuff;
- ID:number;
- buffID:number;
- eventState:BuffEventState;
- }
- //战斗结束
- export interface BattleEventData_Over extends BattleEventData{
- eventType:BattleEventType.Over;
- bWin:boolean;
- }
- //动作触发计算
- export interface BattleEventHeroAction{
- action:HeroActionType;
- //攻击位置的下标
- posIndex:number;
- }
- export interface BossDataUpdate{
- ID:number;
- action:EnemyActionType;
- value:number;
- }
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