RoleConf.ts 12 KB

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  1. export namespace RoleConf {
  2. export const data = {
  3. "101": {
  4. "Id": 101,
  5. "Race": 1,
  6. "Quality": 1,
  7. "Speed": 30,
  8. "Damage": 1,
  9. "Critical": 0.1,
  10. "CriticalDamage": 1.4,
  11. "Radius": 2.5,
  12. "AttackType": 2,
  13. "AttackTypeRadius": 0.8,
  14. "SkillArray": [
  15. 1,
  16. 3
  17. ],
  18. "SkillBulletArray": [],
  19. "ModelName": "npc001"
  20. },
  21. "102": {
  22. "Id": 102,
  23. "Race": 1,
  24. "Quality": 2,
  25. "Speed": 30,
  26. "Damage": 1,
  27. "Critical": 0.1,
  28. "CriticalDamage": 1.4,
  29. "Radius": 2.5,
  30. "AttackType": 1,
  31. "AttackTypeRadius": 0,
  32. "SkillArray": [],
  33. "SkillBulletArray": [],
  34. "ModelName": "npc002"
  35. },
  36. "103": {
  37. "Id": 103,
  38. "Race": 1,
  39. "Quality": 3,
  40. "Speed": 30,
  41. "Damage": 2,
  42. "Critical": 0.1,
  43. "CriticalDamage": 1.4,
  44. "Radius": 2.5,
  45. "AttackType": 1,
  46. "AttackTypeRadius": 0,
  47. "SkillArray": [
  48. 2
  49. ],
  50. "SkillBulletArray": [],
  51. "ModelName": "npc001"
  52. },
  53. "104": {
  54. "Id": 104,
  55. "Race": 1,
  56. "Quality": 4,
  57. "Speed": 30,
  58. "Damage": 2,
  59. "Critical": 0.1,
  60. "CriticalDamage": 1.4,
  61. "Radius": 2.5,
  62. "AttackType": 1,
  63. "AttackTypeRadius": 0,
  64. "SkillArray": [
  65. 2
  66. ],
  67. "SkillBulletArray": [],
  68. "ModelName": "npc001"
  69. },
  70. "105": {
  71. "Id": 105,
  72. "Race": 1,
  73. "Quality": 5,
  74. "Speed": 30,
  75. "Damage": 2,
  76. "Critical": 0.1,
  77. "CriticalDamage": 1.4,
  78. "Radius": 2.5,
  79. "AttackType": 1,
  80. "AttackTypeRadius": 0,
  81. "SkillArray": [
  82. 2
  83. ],
  84. "SkillBulletArray": [],
  85. "ModelName": "npc001"
  86. },
  87. "106": {
  88. "Id": 106,
  89. "Race": 1,
  90. "Quality": 6,
  91. "Speed": 30,
  92. "Damage": 2,
  93. "Critical": 0.1,
  94. "CriticalDamage": 1.4,
  95. "Radius": 2.5,
  96. "AttackType": 1,
  97. "AttackTypeRadius": 0,
  98. "SkillArray": [
  99. 2
  100. ],
  101. "SkillBulletArray": [],
  102. "ModelName": "npc001"
  103. },
  104. "201": {
  105. "Id": 201,
  106. "Race": 2,
  107. "Quality": 1,
  108. "Speed": 30,
  109. "Damage": 1,
  110. "Critical": 0.1,
  111. "CriticalDamage": 1.4,
  112. "Radius": 2.5,
  113. "AttackType": 2,
  114. "AttackTypeRadius": 0.8,
  115. "SkillArray": [
  116. 1,
  117. 3
  118. ],
  119. "SkillBulletArray": [],
  120. "ModelName": "npc001"
  121. },
  122. "202": {
  123. "Id": 202,
  124. "Race": 2,
  125. "Quality": 2,
  126. "Speed": 30,
  127. "Damage": 1,
  128. "Critical": 0.1,
  129. "CriticalDamage": 1.4,
  130. "Radius": 2.5,
  131. "AttackType": 1,
  132. "AttackTypeRadius": 0,
  133. "SkillArray": [],
  134. "SkillBulletArray": [],
  135. "ModelName": "npc001"
  136. },
  137. "203": {
  138. "Id": 203,
  139. "Race": 2,
  140. "Quality": 3,
  141. "Speed": 30,
  142. "Damage": 2,
  143. "Critical": 0.1,
  144. "CriticalDamage": 1.4,
  145. "Radius": 2.5,
  146. "AttackType": 1,
  147. "AttackTypeRadius": 0,
  148. "SkillArray": [
  149. 2
  150. ],
  151. "SkillBulletArray": [],
  152. "ModelName": "npc001"
  153. },
  154. "204": {
  155. "Id": 204,
  156. "Race": 2,
  157. "Quality": 4,
  158. "Speed": 30,
  159. "Damage": 2,
  160. "Critical": 0.1,
  161. "CriticalDamage": 1.4,
  162. "Radius": 2.5,
  163. "AttackType": 1,
  164. "AttackTypeRadius": 0,
  165. "SkillArray": [
  166. 2
  167. ],
  168. "SkillBulletArray": [],
  169. "ModelName": "npc001"
  170. },
  171. "205": {
  172. "Id": 205,
  173. "Race": 2,
  174. "Quality": 5,
  175. "Speed": 30,
  176. "Damage": 2,
  177. "Critical": 0.1,
  178. "CriticalDamage": 1.4,
  179. "Radius": 2.5,
  180. "AttackType": 1,
  181. "AttackTypeRadius": 0,
  182. "SkillArray": [
  183. 2
  184. ],
  185. "SkillBulletArray": [],
  186. "ModelName": "npc001"
  187. },
  188. "206": {
  189. "Id": 206,
  190. "Race": 2,
  191. "Quality": 6,
  192. "Speed": 30,
  193. "Damage": 2,
  194. "Critical": 0.1,
  195. "CriticalDamage": 1.4,
  196. "Radius": 2.5,
  197. "AttackType": 1,
  198. "AttackTypeRadius": 0,
  199. "SkillArray": [
  200. 2
  201. ],
  202. "SkillBulletArray": [],
  203. "ModelName": "npc001"
  204. },
  205. "301": {
  206. "Id": 301,
  207. "Race": 3,
  208. "Quality": 1,
  209. "Speed": 30,
  210. "Damage": 1,
  211. "Critical": 0.1,
  212. "CriticalDamage": 1.4,
  213. "Radius": 2.5,
  214. "AttackType": 2,
  215. "AttackTypeRadius": 0.8,
  216. "SkillArray": [
  217. 1,
  218. 3
  219. ],
  220. "SkillBulletArray": [],
  221. "ModelName": "npc001"
  222. },
  223. "302": {
  224. "Id": 302,
  225. "Race": 3,
  226. "Quality": 2,
  227. "Speed": 30,
  228. "Damage": 1,
  229. "Critical": 0.1,
  230. "CriticalDamage": 1.4,
  231. "Radius": 2.5,
  232. "AttackType": 1,
  233. "AttackTypeRadius": 0,
  234. "SkillArray": [],
  235. "SkillBulletArray": [],
  236. "ModelName": "npc001"
  237. },
  238. "303": {
  239. "Id": 303,
  240. "Race": 3,
  241. "Quality": 3,
  242. "Speed": 30,
  243. "Damage": 2,
  244. "Critical": 0.1,
  245. "CriticalDamage": 1.4,
  246. "Radius": 2.5,
  247. "AttackType": 1,
  248. "AttackTypeRadius": 0,
  249. "SkillArray": [
  250. 2
  251. ],
  252. "SkillBulletArray": [],
  253. "ModelName": "npc001"
  254. },
  255. "304": {
  256. "Id": 304,
  257. "Race": 3,
  258. "Quality": 4,
  259. "Speed": 30,
  260. "Damage": 2,
  261. "Critical": 0.1,
  262. "CriticalDamage": 1.4,
  263. "Radius": 2.5,
  264. "AttackType": 1,
  265. "AttackTypeRadius": 0,
  266. "SkillArray": [
  267. 2
  268. ],
  269. "SkillBulletArray": [],
  270. "ModelName": "npc001"
  271. },
  272. "305": {
  273. "Id": 305,
  274. "Race": 3,
  275. "Quality": 5,
  276. "Speed": 30,
  277. "Damage": 2,
  278. "Critical": 0.1,
  279. "CriticalDamage": 1.4,
  280. "Radius": 2.5,
  281. "AttackType": 1,
  282. "AttackTypeRadius": 0,
  283. "SkillArray": [
  284. 2
  285. ],
  286. "SkillBulletArray": [],
  287. "ModelName": "npc001"
  288. },
  289. "306": {
  290. "Id": 306,
  291. "Race": 3,
  292. "Quality": 6,
  293. "Speed": 30,
  294. "Damage": 2,
  295. "Critical": 0.1,
  296. "CriticalDamage": 1.4,
  297. "Radius": 2.5,
  298. "AttackType": 1,
  299. "AttackTypeRadius": 0,
  300. "SkillArray": [
  301. 2
  302. ],
  303. "SkillBulletArray": [],
  304. "ModelName": "npc001"
  305. },
  306. "401": {
  307. "Id": 401,
  308. "Race": 4,
  309. "Quality": 1,
  310. "Speed": 30,
  311. "Damage": 1,
  312. "Critical": 0.1,
  313. "CriticalDamage": 1.4,
  314. "Radius": 2.5,
  315. "AttackType": 2,
  316. "AttackTypeRadius": 0.8,
  317. "SkillArray": [
  318. 1,
  319. 3
  320. ],
  321. "SkillBulletArray": [],
  322. "ModelName": "npc001"
  323. },
  324. "402": {
  325. "Id": 402,
  326. "Race": 4,
  327. "Quality": 2,
  328. "Speed": 30,
  329. "Damage": 1,
  330. "Critical": 0.1,
  331. "CriticalDamage": 1.4,
  332. "Radius": 2.5,
  333. "AttackType": 1,
  334. "AttackTypeRadius": 0,
  335. "SkillArray": [],
  336. "SkillBulletArray": [],
  337. "ModelName": "npc001"
  338. },
  339. "403": {
  340. "Id": 403,
  341. "Race": 4,
  342. "Quality": 3,
  343. "Speed": 30,
  344. "Damage": 2,
  345. "Critical": 0.1,
  346. "CriticalDamage": 1.4,
  347. "Radius": 2.5,
  348. "AttackType": 1,
  349. "AttackTypeRadius": 0,
  350. "SkillArray": [
  351. 2
  352. ],
  353. "SkillBulletArray": [],
  354. "ModelName": "npc001"
  355. },
  356. "404": {
  357. "Id": 404,
  358. "Race": 4,
  359. "Quality": 4,
  360. "Speed": 30,
  361. "Damage": 2,
  362. "Critical": 0.1,
  363. "CriticalDamage": 1.4,
  364. "Radius": 2.5,
  365. "AttackType": 1,
  366. "AttackTypeRadius": 0,
  367. "SkillArray": [
  368. 2
  369. ],
  370. "SkillBulletArray": [],
  371. "ModelName": "npc001"
  372. },
  373. "405": {
  374. "Id": 405,
  375. "Race": 4,
  376. "Quality": 5,
  377. "Speed": 30,
  378. "Damage": 2,
  379. "Critical": 0.1,
  380. "CriticalDamage": 1.4,
  381. "Radius": 2.5,
  382. "AttackType": 1,
  383. "AttackTypeRadius": 0,
  384. "SkillArray": [
  385. 2
  386. ],
  387. "SkillBulletArray": [],
  388. "ModelName": "npc001"
  389. },
  390. "406": {
  391. "Id": 406,
  392. "Race": 4,
  393. "Quality": 6,
  394. "Speed": 30,
  395. "Damage": 2,
  396. "Critical": 0.1,
  397. "CriticalDamage": 1.4,
  398. "Radius": 2.5,
  399. "AttackType": 1,
  400. "AttackTypeRadius": 0,
  401. "SkillArray": [
  402. 2
  403. ],
  404. "SkillBulletArray": [],
  405. "ModelName": "npc001"
  406. }
  407. };
  408. }