EquipManager.ts 8.2 KB

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  1. import { Framework } from "../../framework/Framework";
  2. import { ItemEnum } from "../common/InterfaceAddEnum";
  3. import { LoginMgr } from "../common/LoginManager";
  4. import { EquipConf } from "../config/EquipConf";
  5. import { EquipstrengthenConf } from "../config/EquipstrengthenConf";
  6. import { Equip, EquipData } from "../data/EquipData";
  7. import { GameEvent } from "../data/GameEvent";
  8. export class EquipManager {
  9. /**
  10. * 根据参数获取装备(或奖励装备)
  11. * @param id 装备id_经验exp_星级star
  12. * @param count 数量
  13. * @param isWear 是否穿戴
  14. */
  15. static getEquipById(id: string, count: number, isWear: boolean) {
  16. let conf = EquipConf.data;
  17. let arr = id.split('_');
  18. let eConf = conf[arr[0]];
  19. if (eConf) {
  20. let lvAdd = this.getEquipLevelByExp(Number(arr[1]));
  21. let attrAdd = eConf.Stat1.split(':')
  22. let equipData: Equip = {
  23. id: id,
  24. count: count,
  25. exp: Number(arr[1]),
  26. star: Number(arr[2]),
  27. wear: isWear,
  28. type: ItemEnum.equip,
  29. fightForce: (1 + lvAdd.atkMod) * attrAdd[1],
  30. conf: eConf
  31. }
  32. return equipData;
  33. }
  34. return null;
  35. }
  36. /**
  37. * 根据参数获取装备(或奖励装备)
  38. * @param id 装备id
  39. * @param exp 经验
  40. */
  41. static getEquipLevelByExp(exp: number) {
  42. let strengConf = EquipstrengthenConf.data;
  43. let data = [];
  44. for (const key in strengConf) {
  45. if (Object.prototype.hasOwnProperty.call(strengConf, key)) {
  46. const element = strengConf[key];
  47. data.push(element);
  48. }
  49. }
  50. data.sort((a, b) => {
  51. return Number(a.id) < Number(b.id) ? -1 : 1;
  52. });
  53. let nowConf = null
  54. for (let index = 0; index < data.length; index++) {
  55. const element = data[index];
  56. if (exp < element.NeedExp) {
  57. nowConf = element;
  58. break;
  59. }
  60. }
  61. return nowConf;
  62. }
  63. static getEquipNextLevel(exp: number) {
  64. let strengConf = EquipstrengthenConf.data;
  65. let data = [];
  66. for (const key in strengConf) {
  67. if (Object.prototype.hasOwnProperty.call(strengConf, key)) {
  68. const element = strengConf[key];
  69. data.push(element);
  70. }
  71. }
  72. data.sort((a, b) => {
  73. return Number(a.id) < Number(b.id) ? -1 : 1;
  74. });
  75. let nowConf = null
  76. for (let index = 0; index < data.length; index++) {
  77. const element = data[index];
  78. if (exp < element.NeedExp) {
  79. nowConf = element;
  80. break;
  81. }
  82. }
  83. return strengConf[String(nowConf.Id + 1)];
  84. }
  85. //获取阵营穿戴装备
  86. static getEquipWearRaceGroup() {
  87. let equips = {};
  88. for (let x = 1; x <= 4; x++) {
  89. for (let y = 1; y <= 4; y++) {
  90. equips[x] = {};
  91. equips[x][y] = 0;
  92. }
  93. }
  94. let data = EquipData.getData();
  95. for (const key in data) {
  96. if (Object.prototype.hasOwnProperty.call(data, key)) {
  97. const element = data[key];
  98. if (element.wear) {
  99. equips[element.conf['Race']][element.conf['Slot']] = element;
  100. }
  101. }
  102. }
  103. return equips;
  104. }
  105. //获取阵营装备(分类)
  106. static getEquipRaceSlotGroup(race) {
  107. let equips = { 1: [], 2: [], 3: [], 4: [] };
  108. let data = EquipData.getData();
  109. for (const key in data) {
  110. if (Object.prototype.hasOwnProperty.call(data, key)) {
  111. const element = data[key];
  112. if (!element.wear && element.conf['Race'] == race) {
  113. equips[element.conf['Slot']].push(element);
  114. }
  115. }
  116. }
  117. return equips;
  118. }
  119. //获取阵营装备(全)
  120. static getEquipRaceSlotAllGroup(race) {
  121. let equips = []
  122. let data = EquipData.getData();
  123. for (const key in data) {
  124. if (Object.prototype.hasOwnProperty.call(data, key)) {
  125. const element = data[key];
  126. if (!element.wear && element.conf['Race'] == race) {
  127. equips.push(element);
  128. }
  129. }
  130. }
  131. return equips;
  132. }
  133. static updateEquips(race, slot) {
  134. }
  135. //消息-穿戴装备
  136. static sendWearMsg(args: { eid: string, slot: number, race: number }, callback) {
  137. LoginMgr.sendPost('equip', 'wear', (data) => {
  138. console.log(data);
  139. let wearData = this.getEquipWearRaceGroup()[args.race][args.slot];
  140. if (wearData && wearData.id) {
  141. EquipData.removeDataByKey(wearData.id + '_' + args.slot);
  142. }
  143. if (data.race_equip) {
  144. for (const slot in data.race_equip) {
  145. if (Object.prototype.hasOwnProperty.call(data.race_equip, slot)) {
  146. if (Number(slot) == args.slot) {
  147. const eid = data.race_equip[slot];
  148. if (eid != 0) {
  149. let equip = this.getEquipById(eid, 1, true);
  150. if (equip) {
  151. EquipData.addDataByKey(eid + '_' + args.race, equip);
  152. }
  153. }
  154. }
  155. }
  156. }
  157. }
  158. if (data.equip) {
  159. EquipData.parseDataByServer(data.equip);
  160. }
  161. Framework.event.fireEvent(GameEvent.EquipWearChange, args.race);
  162. callback();
  163. }, args)
  164. }
  165. //消息-升级装备
  166. static sendUpdateMsg(args: { eat_eids: {}, slot: number, race: number }, callback) {
  167. LoginMgr.sendPost('equip', 'strengthen', (data) => {
  168. console.log(data);
  169. let wearData = this.getEquipWearRaceGroup()[args.race][args.slot];
  170. if (wearData && wearData.id) {
  171. EquipData.removeDataByKey(wearData.id + '_' + args.slot);
  172. }
  173. if (data.race_equip) {
  174. for (const slot in data.race_equip) {
  175. if (Object.prototype.hasOwnProperty.call(data.race_equip, slot)) {
  176. if (Number(slot) == args.slot) {
  177. const eid = data.race_equip[slot];
  178. if (eid != 0) {
  179. let equip = this.getEquipById(eid, 1, true);
  180. if (equip) {
  181. EquipData.addDataByKey(eid + '_' + args.race, equip);
  182. }
  183. }
  184. }
  185. }
  186. }
  187. }
  188. if (data.equip) {
  189. EquipData.parseDataByServer(data.equip);
  190. }
  191. Framework.event.fireEvent(GameEvent.EquipWearChange, args.race);
  192. callback();
  193. }, args)
  194. }
  195. static setData(bagData, equipData) {
  196. EquipData.equipData = {};
  197. EquipData.bagData = {};
  198. for (const key in bagData) {
  199. if (Object.prototype.hasOwnProperty.call(bagData, key)) {
  200. const element = bagData[key];
  201. let equip = EquipManager.getEquipById(key, element, false);
  202. if (equip) {
  203. EquipData.bagData[key] = equip;
  204. }
  205. }
  206. }
  207. let conf = EquipConf.data;
  208. for (const race in equipData) {
  209. if (Object.prototype.hasOwnProperty.call(equipData, race)) {
  210. const element = equipData[race];
  211. for (const key in element) {
  212. if (Object.prototype.hasOwnProperty.call(element, key)) {
  213. const eid = element[key];
  214. if (eid != 0) {
  215. let equip = EquipManager.getEquipById(eid, 1, true);
  216. if (equip) {
  217. EquipData.bagData[key + '_' + race] = equip;
  218. }
  219. }
  220. }
  221. }
  222. }
  223. }
  224. }
  225. }