123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119 |
- import { _decorator, instantiate, Label, Node, Sprite } from 'cc';
- import { BaseView } from '../../../framework/layer/BaseView';
- import { ServerItem } from './ServerItem';
- import { AudioID } from '../../../framework/config/AudioConf';
- import { Framework } from '../../../framework/Framework';
- import { UserData } from '../../data/UserData';
- import { LoginMgr } from '../../common/LoginManager';
- const { ccclass, property } = _decorator;
- @ccclass('ServerList')
- export class ServerList extends BaseView {
- private server_list = []
- private Server_data = null;
- private tabulation = 'recently_login';
- protected onLoad() {
- super.onLoad();
- }
- protected onDestroy() {
- }
- //UI开打时会调用,如果有初始化代码应该放到此函数
- onOpen(game, data?) {
- let choose_server = UserData.save_locally('choose_server', null, {})
- this.server_list.push(choose_server)
- this.Node.close.active = game;
- // 调用获取服务器裂变
- if (!game) {
- LoginMgr.getServerList((data) => {
- if (data) {
- this.Server_data = data;
- let num = 0;
- let idx = 1;
- for (let list in data.server_list) {
- num++
- if (!this.server_list[idx]) {
- this.server_list[idx] = []
- }
- if (num == 10) {
- idx++
- num = 0;
- if (idx > 1) {
- let newTab = instantiate(this.Node.serverTab.getChildByName('10'));
- newTab.name = String(idx * 10);
- this.Node.serverTab.addChild(newTab)
- }
- }
- this.server_list[idx].push(data.server_list[list])
- }
- if (Object.keys(this.server_list[0]).length < 1) {
- let idx = this.server_list.length - 1
- let choosePic = this.Node.serverTab.getChildByName(this.tabulation).getComponent(Sprite).spriteFrame;
- this.Node.serverTab.getChildByName(this.tabulation).getComponent(Sprite).spriteFrame = this.Node.serverTab.getChildByName(String(idx * 10)).getComponent(Sprite).spriteFrame;
- this.Node.serverTab.getChildByName(String(idx * 10)).getComponent(Sprite).spriteFrame = choosePic;
- this.tabulation = String(idx * 10);
- this.List.server.numItems = this.server_list[idx].length
- } else {
- this.List.server.numItems = 0;
- }
- }
- }, data)
- }
- }
- // 列表渲染
- onServerListEvent(item, idx) {
- let nowList = (this.tabulation == 'recently_login') ? this.server_list[0] : this.server_list[Number(this.tabulation) / 10][Math.abs(idx)];
- item.getComponent(ServerItem).init(nowList, this.Server_data)
- }
- serverTab(event: Event) {
- if (!this.Server_data) {
- Framework.tips.setTips('完蛋,服务器开小差了')
- return;
- }
- let target: any = event.target;
- let choosePic = this.Node.serverTab.getChildByName(this.tabulation).getComponent(Sprite).spriteFrame;
- this.Node.serverTab.getChildByName(this.tabulation).getComponent(Sprite).spriteFrame = target.getComponent(Sprite).spriteFrame;
- target.getComponent(Sprite).spriteFrame = choosePic;
- this.tabulation = target.name;
- if (target.name == 'recently_login') {
- if (Object.keys(UserData.save_locally('choose_server', null, {})).length > 0) {
- this.List.server.numItems = 1
- } else {
- this.List.server.numItems = 0;
- }
- } else {
- this.List.server.numItems = this.server_list[target.name / 10].length
- }
- }
- //UI关闭时会调用,该函数在onDestroy前调用
- onClose() {
- }
- //框架管理UI层级时会调用,可根据UI情况修改
- onShow() {
- super.onShow();
- }
- //框架管理UI层级时会调用,可根据UI情况修改
- onHide() {
- super.onHide();
- }
- //UI事件处理
- private onTouchButton(event: Event, str) {
- Framework.audio.playEffect(AudioID.Click);
- let target: any = event.target;
- if (target.name == 'serverItem') {
- let idx = target.getChildByName('Index').getComponent(Label).string
- } else if (target.name == 'Node.close') {
- Framework.layer.close(this)
- }
- }
- }
|