123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 |
- import { _decorator, Node, tween, Tween } from 'cc';
- import { Framework } from '../../../framework/Framework';
- import { BaseView } from '../../../framework/layer/BaseView';
- import { GameEvent } from '../../data/GameEvent';
- import { LoadQueue } from '../../../framework/res/LoadQueue';
- import { ViewID } from '../../../framework/config/LayerConf';
- import { LoginMgr } from '../../common/LoginManager';
- const { ccclass, property } = _decorator;
- @ccclass('LoadingUI')
- export class LoadingUI extends BaseView {
- protected onLoad() {
- super.onLoad();
- }
- protected onDestroy() {
- Framework.event.removeEvent(this);
- }
- //UI开打时会调用,如果有初始化代码应该放到此函数
- onOpen(data) {
- LoadQueue.loadPreload((now: number, total: number) => {
- // 设置进度条
- let progress: number = now / total
- Tween.stopAllByTarget(this.Sprite.Bar);
- tween(this.Sprite.Bar)
- .to(0.5, { fillRange: progress })
- .call(() => {
- Framework.layer.open(ViewID.SelectServer, null, false, data)
- })
- .start()
- // 设置进度条文字
- let percentage = Math.floor(progress * 100)
- if (percentage > 100) {
- percentage = 100;
- }
- this.Label.progress.string = percentage + '%';
- }, () => {
- // Framework.layer.open(ViewID.MainUI, () => {
- // Framework.layer.close(this)
- // });
- })
- }
- //UI关闭时会调用,该函数在onDestroy前调用
- onClose() {
- }
- //框架管理UI层级时会调用,可根据UI情况修改
- onShow() {
- super.onShow();
- }
- //框架管理UI层级时会调用,可根据UI情况修改
- onHide() {
- super.onHide();
- }
- //UI事件处理
- private onTouchButton(event: Event) {
- //Framework.audio.playEffect(AudioID.Click);
- let target: any = event.target;
- }
- private _updateBar(progress: number) {
- // progress = Math.floor(progress);
- // this.ProgressBar.loading.progress += progress;
- // if (this.ProgressBar.loading.progress >= 100) {
- // this.ProgressBar.loading.progress = 100;
- // }
- // this.Label.progress.string = this.ProgressBar.loading.progress + "%";
- }
- protected update(dt: number) {
- // if (this.ProgressBar.loading.progress < 100) {
- // this._updateBar(dt * 100);
- // }
- }
-
- }
|