LoginManager.ts 14 KB

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  1. import { sys } from "cc";
  2. import { FrameworkConf } from "../../framework/config/FrameworkConf";
  3. import { ViewID } from "../../framework/config/LayerConf";
  4. import { Framework } from "../../framework/Framework";
  5. import { EncryptUtil } from "../../framework/storage/EncryptUtil";
  6. import { StringUtil } from "../../framework/util/StringUtil";
  7. import { GameEvent } from "../data/GameEvent";
  8. import { HttpUtil } from "./HttpUtil";
  9. import { NetManager, NetMgr } from "./NetManager";
  10. import { md5 } from "../../framework/storage/Md5";
  11. import { TimeUtil } from "../../framework/util/TimeUtil";
  12. import { AccountData } from "../data/AccountData";
  13. const Macro = {
  14. cur_uuid: "cur_uuid", //当前用户uuid
  15. cur_token: "cur_token", //当前用户token
  16. }
  17. //登录及登录后网络业务逻辑 网络业务逻辑层的NetMgr
  18. export class LoginManager {
  19. private _key = 'dd2edb87ea9eb7DFa32fd4IO0572ZX76d3a1fab861c1d5qishituan';
  20. private _iv = '096a4f23f1874640ab5f4bc82c7d3531';
  21. private _token = "";
  22. private _server_url = "http://118.178.135.110/sdk/debug/login.php?"
  23. private _channel: number | string = null;
  24. private _uuid: number | string = null;
  25. private _user_out = false; //是否被挤掉线
  26. private _class_id = StringUtil.getUUID(32);
  27. private _login_callback: (state: number) => void = null
  28. private _gateway_data: object = {};
  29. private userId: string = '';
  30. private gatewayData = null;
  31. private serverOpenId = null;
  32. private postList = [];
  33. // public time_gap: number = 0;
  34. // public time_gap2: number = 0;
  35. private serverPost: boolean = false;
  36. private autoOpenBox: boolean = false;
  37. private timeOut = [];
  38. private ReLoginUI_open = false;
  39. private postNum = 0;
  40. private ws_url = '';
  41. private we_req = null;
  42. private _seq = 1
  43. private _last_seq = 0;
  44. //重连次数
  45. private _reconnectNum = 0;
  46. // 服务器请求状态
  47. private post_server: object = {};
  48. constructor() {
  49. }
  50. init(){
  51. if(!NetMgr) {
  52. let netMgr = NetManager.instance;
  53. if(!netMgr){
  54. return
  55. }
  56. }
  57. Framework.event.addEvent("account_auth_userState", (res) => {
  58. res = JSON.parse(res);
  59. if (res.state == 2) {
  60. this._user_out = true;
  61. // Framework.layer.closeAll();
  62. }
  63. }, this, this._class_id);
  64. Framework.event.addEvent("gate_main_login", (res) => {
  65. res = JSON.parse(res);
  66. if (res.state == 0) {
  67. this._user_out = false;
  68. this._login_callback && this._login_callback(1);
  69. } else {
  70. this._login_callback && this._login_callback(0);
  71. }
  72. }, this, this._class_id);
  73. Framework.event.addEvent(FrameworkConf.Event.NET_CLOSE, (event) => {
  74. let NetWork = false;
  75. console.log('长链接握手');
  76. this._reconnectNum++;
  77. if(this._reconnectNum > 5) return;
  78. this.sendPost('user', 'check_connect', (data) => {
  79. NetWork = true;
  80. if (this.ws_url) {
  81. NetMgr.connect(this.ws_url, () => {
  82. NetMgr.send(this.we_req)
  83. })
  84. }
  85. })
  86. // setTimeout(() => {
  87. // }, 2000)
  88. }, this, this._class_id);
  89. Framework.event.addEvent(GameEvent.Ws_Hand, (event) => {
  90. this._reconnectNum = 0;
  91. }, this, this._class_id)
  92. }
  93. check(code: string, callback: Function) {
  94. let sign = "";
  95. if (sys.platform == sys.Platform.WECHAT_GAME) {
  96. sign = "wechat"
  97. } else if (sys.platform == sys.Platform.BYTEDANCE_MINI_GAME) {
  98. sign = "tiktok"
  99. }
  100. let url = "http://124.70.72.166:9526/auth/" + sign;
  101. let data = { code: code };
  102. HttpUtil.post(url, (state: boolean, resp: any | null) => {
  103. if (state && resp) {
  104. let msg = JSON.parse(EncryptUtil.aesDecrypt(resp.d, this._key, this._iv));
  105. callback && callback(msg.openid);
  106. return;
  107. }
  108. callback && callback(null);
  109. }, EncryptUtil.aesEncrypt(JSON.stringify(data), this._key, this._iv));
  110. }
  111. get user_id() {
  112. return StringUtil.format("[{0}_{1}]", this._channel, this._uuid);
  113. }
  114. /**
  115. * 获取服务器列表
  116. * @param data 透传参数
  117. * @param callback 回调函数:返回获取数据
  118. * */
  119. getServerList(callback, data) {
  120. if (data) {
  121. this.userId = data.uid;
  122. this._server_url = data.url
  123. this._token = data.token
  124. }
  125. let sign = 'name=' + this.userId
  126. if (sys.platform == sys.Platform.WECHAT_GAME) {
  127. sign = "wechat"
  128. } else if (sys.platform == sys.Platform.BYTEDANCE_MINI_GAME) {
  129. sign = "tiktok"
  130. }
  131. let url = `${this._server_url}?uid=${this.userId}`;
  132. HttpUtil.post(url, (state: boolean, resp: any | null) => {
  133. if (state && resp) {
  134. console.log('获取服务器列表返回');
  135. console.log(resp);
  136. callback && callback(resp);
  137. return;
  138. }
  139. callback && callback(null);
  140. }, null);
  141. }
  142. /**
  143. * 请求gateway
  144. * @param data 请求参数 {openid,openkey,sid}
  145. * @param gateway_url 请求服务器路径
  146. * */
  147. getGateway(data, gateway_url, OpenUIBack) {
  148. this.serverOpenId = data.openid
  149. let url = gateway_url + `s${data.sid}?act=login&openid=${this.serverOpenId}&openkey=${data.openkey}&user=` + this.userId
  150. // let gateway_url =
  151. // let data = {
  152. // openid: xxx, //上面获取到的openid
  153. // openkey: xx, //上面获取到的openkey
  154. // sid: xx, // 选择的服务器列表信息中的id
  155. // }
  156. HttpUtil.get(url, (code: number, resp: any | null) => {
  157. if (code == 1 && resp) {
  158. console.log('请求gateway返回');
  159. console.log(resp);
  160. this.gatewayData = resp.data;
  161. this._server_url = this.gatewayData.game_server;
  162. this.login(resp.data, OpenUIBack)
  163. // callback && callback(msg.openid);
  164. return;
  165. }
  166. });
  167. }
  168. // 登录
  169. login(backdata, OpenUIBack) {
  170. this._seq = 1
  171. this._last_seq = 0
  172. let args = { "headpic": "", "system": "Fucking windows", "platform": "", "device": "PC", "name": this.userId, "lang": "cn" }
  173. let self = this
  174. this.sendPost('user', 'login', (data) => {
  175. console.log('登录返回数据', data)
  176. Framework.unionManager.dealLoginData(data)
  177. let min = Number(self._server_url.indexOf('//'))
  178. let max = self._server_url.lastIndexOf(':')
  179. let server = self._server_url.substring(min, max)
  180. let ws_url = `ws:${server}:${data.wss_port}`
  181. // let ws_url = 'ws://172.31.244.30:61114'
  182. // ws://42.192.10.28:4003
  183. self.ws_url = ws_url;
  184. let req = {
  185. mod: 'user',
  186. act: 'handshake',
  187. args: {
  188. 'auth_key': backdata.auth_key,
  189. 'auth_time': backdata.auth_time,
  190. 'openid': self.serverOpenId,
  191. },
  192. uid: backdata.uid,
  193. }
  194. self.we_req = req
  195. NetMgr.connect(self.ws_url, () => {
  196. NetMgr.send(self.we_req)
  197. OpenUIBack()
  198. })
  199. }, args)
  200. }
  201. sendPost(mod, act, backFun, argsObj?,errorFun?) {
  202. if (this._seq != this._last_seq + 1) {
  203. console.error(`sendPost seq error: seq ${this._seq},last_seq${this._last_seq}`)
  204. }
  205. if (!this.post_server[mod + act]) {
  206. this.post_server[mod + act] = 0
  207. } else {
  208. if (this.post_server[mod + act] == 0) {
  209. return;
  210. } else {
  211. this.post_server[mod + act] = 0;
  212. }
  213. }
  214. let args = {}
  215. if (argsObj) {
  216. args = argsObj
  217. }
  218. let postData = {
  219. mod: mod,
  220. act: act,
  221. back: backFun,
  222. args: args,
  223. errorFun: errorFun
  224. }
  225. this.postList.push(postData)
  226. if (!this.serverPost) {
  227. if (this.postList.length == 1) {
  228. this.shiftPostList()
  229. }
  230. }
  231. }
  232. shiftPostList() {
  233. this.serverPost = true;
  234. let postData = this.postList.shift()
  235. let nextPostTask = () => {
  236. if (this.postList.length > 0) {
  237. this.shiftPostList()
  238. } else {
  239. this.serverPost = false
  240. }
  241. }
  242. this.PostRequest(postData, nextPostTask)
  243. }
  244. // Post请求
  245. PostRequest(postData, nextPostTask?) {
  246. let nowNum = this.postNum + 1;
  247. if (!this.timeOut[nowNum]) {
  248. this.timeOut[nowNum] = true;
  249. setTimeout(() => {
  250. if (this.timeOut[nowNum]) {
  251. this.ReLoginUI_open = true;
  252. Framework.layer.open(ViewID.MaskUI)
  253. }
  254. }, 1000)
  255. }
  256. let nowtime = TimeUtil.getTimeStamp()
  257. let authSig = md5(this._key + `|||${this.gatewayData.uid}---` + nowtime).substring(0, 10)
  258. let data = `act=${postData.act}&mod=${postData.mod}&seq=${this._seq}&uid=${this.gatewayData.uid}&openid=${this.serverOpenId}`;
  259. data += `&auth_key=${this.gatewayData.auth_key}&auth_time=${this.gatewayData.auth_time}`
  260. data += `&last_seq=0&args=${JSON.stringify(postData.args)}`
  261. data += `&stime=${nowtime}&sig=${authSig}`
  262. let self = this
  263. HttpUtil.post(this._server_url, (state: boolean, resp: any | null) => {
  264. self.post_server[postData.mod + postData.act] = 1;
  265. self.timeOut[nowNum] = false;
  266. if (self.ReLoginUI_open) {
  267. self.ReLoginUI_open = false
  268. console.log('关闭转圈');
  269. Framework.layer.close(ViewID.MaskUI)
  270. }
  271. self.postNum++
  272. if (state && resp) {
  273. console.log(resp);
  274. if (resp.code == 1 && resp.desc == 'lock') {
  275. // Framework.layer.open(ViewID.Restart, null, '网络异常,请重新登录');
  276. return;
  277. }
  278. self._last_seq = Number(resp.last_seq)
  279. if (self._seq != self._last_seq) {
  280. console.error(`server seq error: this.seq ${self._seq},last_seq ${self._last_seq}`)
  281. }
  282. self._seq++
  283. AccountData.serverTime = resp.serverTime;
  284. if (resp.code == 0) {
  285. if (Object.keys(resp.data).length > 0) {
  286. postData.back(resp.data)
  287. } else {
  288. postData.back()
  289. }
  290. nextPostTask && nextPostTask();
  291. } else {
  292. if (postData.act == 'auto_open') {
  293. self.autoOpenBox = false;
  294. }
  295. if(postData.errorFun){
  296. postData.errorFun(resp.code, resp.desc);
  297. }
  298. else{
  299. self.errorCode(resp.code, resp.desc, () => {
  300. // nextPostTask && nextPostTask();
  301. })
  302. }
  303. nextPostTask && nextPostTask();
  304. }
  305. } else {
  306. nextPostTask && nextPostTask();
  307. }
  308. return;
  309. }, data);
  310. }
  311. errorCode(code, desc, next) {
  312. switch (code) {
  313. case 1:
  314. // 异地登录
  315. Framework.tips.setTips(desc)
  316. next()
  317. return;
  318. case 4:
  319. // 异地登录
  320. // Framework.layer.open(ViewID.Restart, null, '您的账号已在其他设备登录');
  321. Framework.tips.setTips('Remote login')
  322. return;
  323. case 2:
  324. // 服务器重启/网络断开(3是客户端自己调用写进来的)
  325. // Framework.layer.open(ViewID.Restart, null, '网络异常,请重新登录');
  326. return;
  327. case 3:
  328. // Framework.layer.open(ViewID.Restart, null, '网络异常,请重新登录');
  329. return;
  330. case 5:
  331. // Framework.layer.open(ViewID.Restart, null, '游戏跨天,为保证数据同步,请重新登录');
  332. return;
  333. case 10000:
  334. // Framework.layer.open(ViewID.Restart, null, '长时间未操作,请重新登录');
  335. return;
  336. case 10001:
  337. next()
  338. return;
  339. case 20000:
  340. // Framework.layer.open(ViewID.Restart, null, '数据异常,请重新登录');
  341. next()
  342. return;
  343. case 50000:
  344. next()
  345. // -- 加速器外挂/服务器lock报错,不提示任何信息
  346. return;
  347. case 300:
  348. Framework.tips.setTips('矿工已死亡')
  349. return;
  350. case 301:
  351. Framework.tips.setTips('操作不一致')
  352. return;
  353. case 302:
  354. Framework.tips.setTips('矿工无体力')
  355. return;
  356. case 303:
  357. Framework.tips.setTips('没有挖目标')
  358. return;
  359. case 304:
  360. Framework.tips.setTips('挖目标错误')
  361. return;
  362. case 305:
  363. Framework.tips.setTips('决策事件待处理')
  364. return;
  365. case 306:
  366. Framework.tips.setTips('炸弹不足')
  367. return;
  368. default:
  369. break;
  370. }
  371. //Framework.tips.setTips((ErrorcodeConf.data[code]) ? ErrorcodeConf.data[code].DescCn : desc);
  372. }
  373. }
  374. export let LoginMgr: LoginManager = new LoginManager;