// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd. CCEffect %{ techniques: - passes: - vert: sprite-vs:vert frag: sprite-fs:frag depthStencilState: depthTest: false depthWrite: false blendState: targets: - blend: true blendSrc: src_alpha blendDst: one_minus_src_alpha blendDstAlpha: one_minus_src_alpha rasterizerState: cullMode: none properties: alphaThreshold: { value: 0.5 } texture1: { value: white} texture2: { value: white} texture3: { value: white} texture4: { value: white} texture5: { value: white} texture6: { value: white} texture7: { value: white} }% CCProgram sprite-vs %{ precision highp float; #include #if USE_LOCAL #include #endif #if SAMPLE_FROM_RT #include #endif in vec3 a_position; in vec2 a_texCoord; in vec4 a_color; out lowp vec4 color; out mediump vec3 uv0; vec4 vert () { vec4 pos = vec4(a_position, 1); #if USE_LOCAL pos = cc_matWorld * pos; #endif #if USE_PIXEL_ALIGNMENT pos = cc_matView * pos; pos.xyz = floor(pos.xyz); pos = cc_matProj * pos; #else pos = cc_matViewProj * pos; #endif uv0.y = a_texCoord.y; uv0.z = mod(a_texCoord.x,10.0); //uv0.z = fract(a_texCoord.x*0.1); //uv0.z = floor(uv0.z*10.0+0.1); uv0.x = (a_texCoord.x-uv0.z)*0.000001; #if SAMPLE_FROM_RT CC_HANDLE_RT_SAMPLE_FLIP(uv0.xy); #endif color = a_color; return pos; } }% CCProgram sprite-fs %{ precision mediump float; #include #include in lowp vec4 color; #if USE_TEXTURE in mediump vec3 uv0; #pragma builtin(local) layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture; uniform sampler2D texture1; uniform sampler2D texture2; uniform sampler2D texture3; uniform sampler2D texture4; uniform sampler2D texture5; uniform sampler2D texture6; uniform sampler2D texture7; #endif vec4 frag () { vec4 o = vec4(1, 1, 1, 1); #if USE_TEXTURE if(uv0.z == 0.0) o *= CCSampleWithAlphaSeparated(cc_spriteTexture, uv0.xy); else if(uv0.z == 1.0) o *= CCSampleWithAlphaSeparated(texture1, uv0.xy); else if(uv0.z == 2.0) o *= CCSampleWithAlphaSeparated(texture2, uv0.xy); else if(uv0.z == 3.0) o *= CCSampleWithAlphaSeparated(texture3, uv0.xy); else if(uv0.z == 4.0) o *= CCSampleWithAlphaSeparated(texture4, uv0.xy); else if(uv0.z == 5.0) o *= CCSampleWithAlphaSeparated(texture5, uv0.xy); else if(uv0.z == 6.0) o *= CCSampleWithAlphaSeparated(texture6, uv0.xy); else o *= CCSampleWithAlphaSeparated(texture7, uv0.xy); #if IS_GRAY float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b; o.r = o.g = o.b = gray; #endif #endif o *= color; ALPHA_TEST(o); return o; } }%