import { ItemEnum } from "../common/InterfaceAddEnum"; import { EquipConf } from "../config/EquipConf"; import { EquipManager } from "../manager/EquipManager"; export interface Equip { id: string; count: number; exp: number; star: number; wear: boolean; type: ItemEnum; fightForce: number conf: {}; } class Data { private _equipData: { [id: string]: Equip } = {}; private _bagData: { [id: string]: Equip } = {}; init(): void { this.reset(); } reset(): void { this._equipData = {}; this._bagData = {}; } purge(): void { this.reset(); } setData(bagData, equipData) { this._equipData = {}; this._bagData = {}; for (const key in bagData) { if (Object.prototype.hasOwnProperty.call(bagData, key)) { const element = bagData[key]; let equip = EquipManager.getEquipById(key, element, false); if (equip) { this._bagData[key] = equip; } } } let conf = EquipConf.data; for (const race in equipData) { if (Object.prototype.hasOwnProperty.call(equipData, race)) { const element = equipData[race]; for (const key in element) { if (Object.prototype.hasOwnProperty.call(element, key)) { const eid = element[key]; if (eid != 0) { let equip = EquipManager.getEquipById(eid, 1, true); if (equip) { this._bagData[key + '_' + race] = equip; } } } } } } console.log('=========_bagData========',this._bagData); } getData() { return this._bagData; } } export let EquipData = new Data;