"use strict";
//@ts-ignore
Object.defineProperty(exports, "__esModule", { value: true });
exports.unload = exports.load = exports.onAssetMenu = exports.methods = void 0;
let seek_uuid = 'HelloWorld';
/**
 * @en
 * @zh 为扩展的主进程的注册方法
 */
exports.methods = {
    async get_seek_uuid() {
        return seek_uuid;
    },
    async set_seek_uuid(data) {
        seek_uuid = data;
        if (await Editor.Panel.has('seek-pro.wherePanel')) {
            Editor.Message.send('seek-pro', 'refresh-where-panel', seek_uuid);
            Editor.Panel.focus('seek-pro.wherePanel');
        }
        else {
            Editor.Panel.open('seek-pro.wherePanel');
        }
    },
    async open_seek_miss_panel() {
        if (await Editor.Panel.has('seek-pro.missPanel')) {
            Editor.Message.send('seek-pro', 'refresh-miss-panel', seek_uuid);
            Editor.Panel.focus('seek-pro.missPanel');
        }
        else {
            Editor.Panel.open('seek-pro.missPanel');
        }
    },
};
function onAssetMenu(assetInfo) {
    return [
        {
            label: '[seek-pro]查找UUID在prefab,scene里的使用',
            click() {
                if (assetInfo && assetInfo.uuid) {
                    console.log('[seek-pro] 正在查找,请耐心等待...');
                    Editor.Message.send('seek-pro', 'set-seek-uuid', assetInfo.uuid);
                }
                else {
                    console.error('[seek-pro] 资源的uuid失效了');
                }
            }
        }
    ];
}
exports.onAssetMenu = onAssetMenu;
/**
 * @en Hooks triggered after extension loading is complete
 * @zh 扩展加载完成后触发的钩子
 */
const load = function () { };
exports.load = load;
/**
 * @en Hooks triggered after extension uninstallation is complete
 * @zh 扩展卸载完成后触发的钩子
 */
const unload = function () { };
exports.unload = unload;