import { Asset, Color, Prefab, SpriteAtlas, SpriteFrame, instantiate } from "cc"
import { Framework } from "../Framework";
import { GameEvent } from "../../game/data/GameEvent";
import { UserData } from "../../game/data/UserData";

export class RedDotUtil {
    static red_dot = {
        box_level: false,
    };
    static init() {
        // 资产更新
        Framework.event.addEvent(GameEvent.Property_Renew, (name) => {
           
        }, this);
        Framework.event.addEvent(GameEvent.Red_Dot, (state) => {
            this.red_dot = state;
        }, this);
        Framework.event.fireEvent(GameEvent.Red_Dot, true)
    }
    static setRedDot() {

    }
}