"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.ParticleParse = void 0; const WBaseComParse_1 = require("./WBaseComParse"); class ParticleParse extends WBaseComParse_1.BaseComParse { constructor() { super(...arguments); this.comName = 'cc.ParticleSystem'; } /** * 解析预制件数组里的单个项目 * @param json 预制件数组里的一个项目 * @param uuidSeekedMap 已经找到了的uuid的名字 * @param fatherJson 整个预制件的Json * @returns 返回丢失了uuid的属性的名字 */ async parse(json, fatherJson, fullUuid, compressedUuid) { let ret = []; let _materials = json._materials; if (_materials && _materials[0]) { let uuid = _materials[0].__uuid__; if (uuid) { if (uuid.includes(fullUuid) || uuid.includes(compressedUuid)) ret.push('renderer.particleMaterial'); } } if (_materials && _materials[1]) { let uuid = _materials[1].__uuid__; if (uuid) { if (uuid.includes(fullUuid) || uuid.includes(compressedUuid)) ret.push('renderer.trailMaterial'); } } if (json.renderer && json.renderer.__id__) { let renderer = fatherJson[json.renderer.__id__]; let _mesh = renderer._mesh; if (_mesh) { let uuid = _mesh.__uuid__; if (uuid) { if (uuid.includes(fullUuid) || uuid.includes(compressedUuid)) ret.push('renderer._mesh'); } } } return ret; } } exports.ParticleParse = ParticleParse;