//公共结构体和枚举 export enum ScrollViewEventMap { "scroll-to-top" = 0, "scroll-to-bottom" = 1, "scroll-to-left" = 2, "scroll-to-right" = 3, "scrolling" = 4, "bounce-bottom" = 6, "bounce-left" = 7, "bounce-right" = 8, "bounce-top" = 5, "scroll-ended" = 9, "touch-up" = 10, "scroll-ended-with-threshold" = 11, "scroll-began" = 12, } // /** 公告 */ export interface BulletinEnum { content: string; //公告内容 img: null; //公告图片;可空 } /** 弹窗类型 */ export enum TipsOpereteEnum { yes = 0, yes_no = 1 } /** 物品类型 */ export enum ItemEnum { user = "user", //货币 material = "material", //材料 equip = "equip", //装备 role = "role", //英雄 } export enum LanguageType { Zh = "Zh", En = "En", } export interface BaseItem { conf: {}; id: string; count: number; type: ItemEnum; } // 奖品[物品类型(ItemEnum),物品编号,物品数量] [] export type AwardData = [string, string, number] /** 装备部位 */ export enum EquipSlotEnum { weapon = 1, //武器 helmet = 2, //头盔 armor = 3, //盔甲 jewelry = 4, //首饰 } /** 属性类型 */ export enum AttrAddTypeEnum { reality = 1, //实际加成 percent = 2, //百分比加成 } export enum AttrEnum { attack = 'attack', defence = 'defence', hp = 'hp', speed = 'speed', broken = 'broken', power = 'power', hp_p = 'hp_p', attack_p = 'attack_p', defence_p = 'defence_p', hit = 'hit', miss = 'miss', crite = 'crite', decrite = 'decrite', critedamage = 'critedamage', adddamage = 'adddamage', dedamage = 'dedamage', suck = 'suck', thorns = 'thorns', block = 'block', } export interface AttrBaseData{ [AttrEnum.attack]:number; [AttrEnum.defence]:number; [AttrEnum.hp]:number; [AttrEnum.speed]:number; [AttrEnum.broken]:number; [AttrEnum.power]:number; [AttrEnum.hp_p]:number; [AttrEnum.attack_p]:number; [AttrEnum.defence_p]:number; [AttrEnum.hit]:number; [AttrEnum.miss]:number; [AttrEnum.crite]:number; [AttrEnum.decrite]:number; [AttrEnum.critedamage]:number; [AttrEnum.adddamage]:number; [AttrEnum.dedamage]:number; [AttrEnum.suck]:number; [AttrEnum.thorns]:number; [AttrEnum.block]:number; } /** 属性 */ export const AttrConf = { [AttrEnum.attack]: { type: AttrAddTypeEnum.reality, name: "攻击", desc: "攻击", url: "attack_ico" }, [AttrEnum.defence]: { type: AttrAddTypeEnum.reality, name: "防御", desc: "防御", url: "defence_ico" }, [AttrEnum.hp]: { type: AttrAddTypeEnum.reality, name: "生命", desc: "生命", url: "hp_ico" }, [AttrEnum.speed]: { type: AttrAddTypeEnum.reality, name: "速度", desc: "速度", url: "speed_ico" }, [AttrEnum.broken]: { type: AttrAddTypeEnum.reality, name: "破甲", desc: "破甲", url: "broken_ico" }, [AttrEnum.power]: { type: AttrAddTypeEnum.reality, name: "士气", desc: "士气", url: "power_ico" }, [AttrEnum.hp_p]: { type: AttrAddTypeEnum.percent, name: "生命加成", desc: "生命加成", url: "hp_p_ico" }, [AttrEnum.attack_p]: { type: AttrAddTypeEnum.percent, name: "攻击加成", desc: "攻击加成", url: "attack_p_ico" }, [AttrEnum.defence_p]: { type: AttrAddTypeEnum.percent, name: "防御加成", desc: "防御加成", url: "defence_p_ico" }, [AttrEnum.hit]: { type: AttrAddTypeEnum.percent, name: "命中率", desc: "命中率", url: "hit_ico" }, [AttrEnum.miss]: { type: AttrAddTypeEnum.percent, name: "闪避率", desc: "闪避率", url: "miss_ico" }, [AttrEnum.crite]: { type: AttrAddTypeEnum.percent, name: "暴击率", desc: "暴击率", url: "crite_ico" }, [AttrEnum.decrite]: { type: AttrAddTypeEnum.percent, name: "抗暴率", desc: "抗暴率", url: "decrite_ico" }, [AttrEnum.critedamage]: { type: AttrAddTypeEnum.percent, name: "暴击伤害", desc: "暴击伤害", url: "critedamage_ico" }, [AttrEnum.adddamage]: { type: AttrAddTypeEnum.percent, name: "伤害加成", desc: "攻击伤害加成", url: "adddamage_ico" }, [AttrEnum.dedamage]: { type: AttrAddTypeEnum.percent, name: "伤害减免", desc: "伤害减免", url: "dedamage_ico" }, [AttrEnum.suck]: { type: AttrAddTypeEnum.percent, name: "吸血", desc: "吸血", url: "suck_ico" }, [AttrEnum.thorns]: { type: AttrAddTypeEnum.percent, name: "反伤", desc: "反伤", url: "thorns_ico" }, [AttrEnum.block]: { type: AttrAddTypeEnum.percent, name: "反伤", desc: "反伤", url: "thorns_ico" }, }