import { SpriteAtlas } from "cc" import { AssetType, resLoader } from "../res/ResLoader" import { AsyncQueue, NextFunction } from "../queue/AsyncQueue"; export class MaterialUtil { static iconGame: SpriteAtlas = null; static iconFilter: SpriteAtlas = null; static Restart() { } static init(callback) { // let queue = new AsyncQueue(); // queue.pushMulti("InitPool", async (next: NextFunction, params: any, args: any) => { // resLoader.load('package', 'texture/hall/Games/Icon_Game', SpriteAtlas, (error: Error, res: SpriteAtlas) => { // if (!error) { // this.iconGame = res; // if(callback) callback(); // next() // console.log('游戏入口图标加载完成'); // } // }); // }, async (next: NextFunction, params: any, args: any) => { // resLoader.load('package', 'texture/hall/Games/Icon_Filter', SpriteAtlas, (error: Error, res: SpriteAtlas) => { // if (!error) { // this.iconFilter = res; // if(callback) callback(); // next() // console.log('游戏筛选图标加载完成'); // } // }); // }); // queue.complete = () => { // console.log('materialUtil初始化完成'); // }; // queue.play(); } _loadRes(LoadType: AssetType, Url, Back) { resLoader.load('package', Url, LoadType, (error: Error, res) => { if (!error) { Back(res) } }); } // /** 游戏入口图标 */ // static getIconGameByID(id) { // return this.iconGame.spriteFrames[id]; // } // /** 游戏筛选图标 */ // static getIconFilterByName(name) { // return this.iconFilter.spriteFrames[name]; // } }