declare module 'cc' { interface IPunchTweenOption extends ITweenOption { // How much the punch will vibrate vibrato?: number, // Represents how much (0 to 1) the vector will go beyond the starting position // when bouncing backwards. 1 creates a full oscillation between the punch direction and the // opposite direction, while 0 oscillates only between the punch and the start scale. elasticity?: number } interface IShakeTweenOption extends ITweenOption { vibrato?: number //每秒振动次数 randomness?: number // 随机角度值 fadeOut?: boolean // 是否淡出 } interface Node { /** * @zh * 移动目标的坐标到指定位置 * @en * Moves the target's position to the given value * @param to dest position * @param duration time in seconds * @param {ITweenOption} opts options for tween * @param {Function} opts.onStart start callback */ qtPosition(to: Vec3, duration: number, opts?: ITweenOption): Tween; /** * @zh * 移动目标的坐标到指定位置, 只移动X坐标 * @en * Moves the target's position to the given value, tweening only the X axis. * @param to dest position * @param duration time in seconds * @param opts options for tween */ qtPositionX(to: number, duration: number, opts?: ITweenOption): Tween; /** * @zh * 移动目标的坐标到指定位置, 只移动Y坐标 * @en * Moves the target's position to the given value, tweening only the Y axis. * @param to dest position * @param duration time in seconds * @param opts options for tween */ qtPositionY(to: number, duration: number, opts?: ITweenOption): Tween; /** * @zh * 移动目标的坐标到指定位置, 只移动Z坐标 * @en * Moves the target's position to the given value, tweening only the Z axis. * @param to dest position * @param duration time in seconds * @param opts options for tween */ qtPositionZ(to: number, duration: number, opts?: ITweenOption): Tween; /** * @zh * 移动目标的世界坐标到指定位置 * @en * Moves the target's worldPosition to the given value * @param to dest position * @param duration time in seconds * @param opts options for tween */ qtWorldPosition(to: Vec3, duration: number, opts?: ITweenOption): Tween; /** * @zh * 移动目标的世界坐标到指定位置, 只移动X坐标 * @en * Moves the target's worldPosition to the given value, tweening only the X axis. * @param to dest position * @param duration time in seconds * @param opts options for tween */ qtWorldPositionX(to: number, duration: number, opts?: ITweenOption): Tween; /** * @zh * 移动目标的世界坐标到指定位置, 只移动Y坐标 * @en * Moves the target's worldPosition to the given value, tweening only the Y axis. * @param to dest position * @param duration time in seconds * @param opts options for tween */ qtWorldPositionY(to: number, duration: number, opts?: ITweenOption): Tween; /** * @zh * 移动目标的世界坐标到指定位置, 只移动Z坐标 * @en * Moves the target's worldPosition to the given value, tweening only the Z axis. * @param to dest position * @param duration time in seconds * @param opts options for tween */ qtWorldPositionZ(to: number, duration: number, opts?: ITweenOption): Tween; /** * @zh * 旋转目标到指定值 * @en * Rotates the target to ghe given value * @param to dest rotation in eulerAngle * @param duration time in seconds * @param opts options for tween */ qtRotation(to: Vec3, duration: number, opts?: ITweenOption): Tween; /** * @zh * 旋转目标到指定值 * @en * Rotates the target to ghe given value * @param to dest rotation in quaternion * @param duration time in seconds * @param opts options for tween */ qtRotationQuat(to: Quat, duration: number, opts?: ITweenOption): Tween; /** * @zh * 缩放目标到指定值 * @en * Scales the target to ghe given value * @param to dest scale value * @param duration time in seconds * @param opts options for tween */ qtScale(to: Vec3|number, duration: number, opts?: ITweenOption): Tween; /** * @zh * 缩放目标到指定值,只影响X轴 * @en * Scales the target to ghe given value, tweening only X axis * @param to dest scale value * @param duration time in seconds * @param opts options for tween */ qtScaleX(to: number, duration: number, opts?: ITweenOption): Tween; /** * @zh * 缩放目标到指定值,只影响Y轴 * @en * Scales the target to ghe given value, tweening only Y axis * @param to dest scale value * @param duration time in seconds * @param opts options for tween */ qtScaleY(to: number, duration: number, opts?: ITweenOption): Tween; /** * @zh * 缩放目标到指定值,只影响Z轴 * @en * Scales the target to ghe given value, tweening only Z axis * @param to dest scale value * @param duration time in seconds * @param opts options for tween */ qtScaleZ(to: number, duration: number, opts?: ITweenOption): Tween; /** * @zh * 击打目标位置到指定方向,然后回到初始值 * @en * Punches a position towards the given direction and then * back to the starting one as if it was connected to the starting position * via an elastic. * @param punch The direction and strength of the punch, (added to the node's current position) * @param duration Time in seconds * @param {IPunchTweenOption} opts punch tween options * @param {number} opts.vibrato How much the punch will vibrate * @param {number} opts.elasticity Represents how much (0 to 1) the vector will go beyond the starting position * when bouncing backwards. 1 creates a full oscillation between the punch direction and the * opposite direction, while 0 oscillates only between the punch and the start position. */ qtPunchPosition(punch: Vec3, duration: number, opts?: IPunchTweenOption): Tween; /** * @zh * 击打目标旋转方向到指定值,然后回到初始值 * @en * Punches a rotation to the given value and then back to the starting one as if it was connected * to the starting rotation via an elastic. * @param punch The strength of punch, (added to the node's current rotation) * @param duration Time in seconds * @param {IPunchTweenOption} opts punch tween options * @param {number} opts.vibrato How much the punch will vibrate * @param {number} opts.elasticity Represents how much (0 to 1) the vector will go beyond the starting position * when bouncing backwards. 1 creates a full oscillation between the punch direction and the * opposite direction, while 0 oscillates only between the punch and the start rotation. */ qtPunchRotation(punch: Vec3, duration: number, opts?: IPunchTweenOption): Tween; /** * @zh * 击打目标缩放到指定值,然后回到初始值 * @en * Punches a scale to the given value and then back to the starting one as if it was connected * to the starting scale via an elastic. * @param punch The strength of punch, (added to the node's current scale) * @param duration Time in seconds * @param {IPunchTweenOption} opts punch tween options * @param {number} opts.vibrato How much the punch will vibrate * @param {number} opts.elasticity Represents how much (0 to 1) the vector will go beyond the starting position * when bouncing backwards. 1 creates a full oscillation between the punch direction and the * opposite direction, while 0 oscillates only between the punch and the start scale. */ qtPunchScale(punch: Vec3, duration: number, opts?: IPunchTweenOption): Tween; jumpX?: number;         jumpY?: number;         jumpZ?: number;         jumpOffsetY?: number; /** * @zh * 缓动目标的坐标到指定值,在移动过程中同时附加一个Y坐标的高度值来模拟跳跃动作 * @en * Tweens the target's position to the given value, while also applying a jump effect along the Y axis. * @param to 目标坐标值 * @param jumpHeight 跳跃高度 * @param jumpNum 跳跃次数 * @param duration 时间 * @param opts tween options */ qtJumpPosition(to: Vec3, jumpHeight: number, jumpNum: number, duration: number, opts?: ITweenOption): Tween; /** * @zh * 使目标的位置在设定的参数下抖动 * @en * Shakes the target's position with the given values * @param strength 强度 * @param duration 时间 * @param {IShakeTweenOption} opts shake tween options * @param {number} opts.vibrato 每秒振动次数 * @param {number} opts.randomness 随机角度值 * @param {boolean} opts.fadeOut 是否淡出 */ qtShakePosition(strength: Vec3|number, duration: number, opts?: IShakeTweenOption): Tween; /** * @zh * 使目标的旋转在设定的参数下抖动 * @en * Shakes the target's rotation with the given values * @param strength 强度 * @param duration 时间 * @param {IShakeTweenOption} opts shake tween options * @param {number} opts.vibrato 每秒振动次数 * @param {number} opts.randomness 随机角度值 * @param {boolean} opts.fadeOut 是否淡出 */ qtShakeRotation(strength: Vec3|number, duration: number, opts?: IShakeTweenOption): Tween; /** * @zh * 使目标的缩放在设定的参数下抖动 * @en * Shakes the target's scale with the given values * @param strength 强度 * @param duration 时间 * @param {IShakeTweenOption} opts shake tween options * @param {number} opts.vibrato 每秒振动次数 * @param {number} opts.randomness 随机角度值 * @param {boolean} opts.fadeOut 是否淡出 */ qtShakeScale(strength: Vec3|number, duration: number, opts?: IShakeTweenOption): Tween; } interface Sprite { qtColor(to: Color, duration: number, opts?: ITweenOption): Tween; qtOpacity(to: number, duration: number, opts?: ITweenOption): Tween; } interface Camera { /** * @zh * 使目标的位置在设定的参数下抖动 * @en * Shakes the target's position with the given values * @param strength 强度 * @param duration 时间 * @param {IShakeTweenOption} opts shake tween options * @param {number} opts.vibrato 每秒振动次数 * @param {number} opts.randomness 随机角度值 * @param {boolean} opts.fadeOut 是否淡出 */ qtShakePosition(strength: Vec3|number, duration: number, opts?: IShakeTweenOption): Tween; } }