import { BattleDataPool } from "../../tower/data/BattleDataPool"; import { BattleUtil } from "../../tower/data/BattleUtil"; import { HeroData } from "../../tower/data/HeroData"; import { ZombieHeroConf } from "../conf/ZombieHeroConf"; import { ZombieSkillDataPool } from "./ZombieSkillData"; export class ZombieHeroData extends HeroData{ init(typeID:number, level:number, posID: number) { super._init(); this.level = level; this.typeID = typeID; this.posID = posID; //读地图 this.position = new BattleUtil.Vector2(0, 0); let heroConf = ZombieHeroConf.data[typeID] if (heroConf) { this.attackType = heroConf.AttackType; this._speed = heroConf.Speed; this.coolDown = this._speed this._attackRadius = heroConf.Radius; this._attackDamage = heroConf.Damage; this._critical = heroConf.Critical; this._criticalDamage = heroConf.CriticalDamage; this.skillList = heroConf.SkillArray for (let i = 0; i < this.skillList.length; i++) { let skillID = this.skillList[i]; let skillData = ZombieSkillDataPool.getObject(); skillData.init(skillID, this); this.skillDataList.push(skillData); } this.upDataLevel() return this; } return null; } } export let ZombieHeroDataPool = new BattleDataPool(ZombieHeroData,30)