import { Asset, Color, Prefab, SpriteAtlas, SpriteFrame, instantiate } from "cc" import { Framework } from "../Framework"; import { GameEvent } from "../../game/data/GameEvent"; import { UserData } from "../../game/data/UserData"; export class RedDotUtil { static red_dot = { box_level: false, }; static init() { // 资产更新 Framework.event.addEvent(GameEvent.Property_Renew, (name) => { }, this); Framework.event.addEvent(GameEvent.Red_Dot, (state) => { this.red_dot = state; }, this); Framework.event.fireEvent(GameEvent.Red_Dot, true) } static setRedDot() { } }