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@@ -1,27 +1,40 @@
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-import { SpriteAtlas } from "cc"
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+import { isValid, Sprite, SpriteAtlas, SpriteFrame } from "cc"
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import { AssetType, resLoader } from "../res/ResLoader"
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import { AsyncQueue, NextFunction } from "../queue/AsyncQueue";
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+
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+//头像类型
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+export enum HeadSpriteType{
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+ //圆形
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+ Critical = 0,
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+ //方块
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+ Square,
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+ //圆角
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+ Round,
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+}
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+
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export class MaterialUtil {
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static iconGame: SpriteAtlas = null;
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static iconFilter: SpriteAtlas = null;
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+ //头像
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+ static iconHead: SpriteFrame = null;
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static Restart() {
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}
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static init(callback) {
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- // let queue = new AsyncQueue();
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- // queue.pushMulti("InitPool", async (next: NextFunction, params: any, args: any) => {
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- // resLoader.load('package', 'texture/hall/Games/Icon_Game', SpriteAtlas, (error: Error, res: SpriteAtlas) => {
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- // if (!error) {
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- // this.iconGame = res;
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- // if(callback) callback();
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- // next()
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- // console.log('游戏入口图标加载完成');
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- // }
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- // });
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+ let queue = new AsyncQueue();
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+ queue.pushMulti("InitPool", async (next: NextFunction, params: any, args: any) => {
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+ resLoader.load('package', 'texture/head/end_0_1/spriteFrame', SpriteFrame, (error: Error, res: SpriteFrame) => {
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+ if (!error) {
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+ this.iconHead = res;
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+ if(callback) callback();
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+ next()
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+ console.log('头像图标加载完成');
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+ }
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+ });
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// }, async (next: NextFunction, params: any, args: any) => {
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// resLoader.load('package', 'texture/hall/Games/Icon_Filter', SpriteAtlas, (error: Error, res: SpriteAtlas) => {
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// if (!error) {
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@@ -31,13 +44,13 @@ export class MaterialUtil {
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// console.log('游戏筛选图标加载完成');
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// }
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// });
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- // });
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+ });
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- // queue.complete = () => {
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- // console.log('materialUtil初始化完成');
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- // };
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+ queue.complete = () => {
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+ console.log('materialUtil初始化完成');
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+ };
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- // queue.play();
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+ queue.play();
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}
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_loadRes(LoadType: AssetType, Url, Back) {
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@@ -57,4 +70,16 @@ export class MaterialUtil {
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// static getIconFilterByName(name) {
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// return this.iconFilter.spriteFrames[name];
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// }
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+
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+ /** 游戏入口图标 */
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+ static getHeadByID(id,sprite:Sprite,headType:HeadSpriteType = HeadSpriteType.Critical) {
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+
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+ resLoader.load('package', 'texture/head/end_0_'+id+"/spriteFrame", SpriteFrame, (error: Error, res: SpriteFrame) => {
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+ if (!error && isValid(sprite)) {
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+
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+ sprite.spriteFrame = res;
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+ }
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+ })
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+ //return this.iconGame.spriteFrames[id];
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+ }
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}
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