2 Commits 03419f81c0 ... 0a0b2ee58f

Author SHA1 Message Date
  txq 0a0b2ee58f Merge branch 'master' of http://118.178.135.110:3000/fish/tower_client 7 months ago
  txq e1b9e5930a 登录添加进度条 7 months ago
71 changed files with 17687 additions and 407 deletions
  1. 2 2
      assets/package/prefab/login/LoginUI.prefab
  2. 2 2
      assets/package/prefab/ui/tower/hero/role101.prefab
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  46. 223 144
      assets/package/prefab/ui/tower/tower.prefab
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  48. 0 0
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      assets/scene/logo_img.png
  51. 0 0
      assets/scene/logo_img.png.meta
  52. 23 1
      assets/script/framework/config/LayerConf.ts
  53. 2 2
      assets/script/framework/layer/BaseLayer.ts
  54. 2 22
      assets/script/framework/layer/LayerManager.ts
  55. 40 12
      assets/script/framework/util/MaterialUtil.ts
  56. 31 30
      assets/script/game/Main.ts
  57. 3 34
      assets/script/game/common/LoginManager.ts
  58. 19 0
      assets/script/game/data/BattleData.ts
  59. 14 37
      assets/script/game/data/EquipData.ts
  60. 6 1
      assets/script/game/data/GameEvent.ts
  61. 4 3
      assets/script/game/data/RoleData.ts
  62. 26 10
      assets/script/game/manager/BattleManager.ts
  63. 36 0
      assets/script/game/manager/EquipManager.ts
  64. 41 2
      assets/script/game/manager/UnionManager.ts
  65. 68 22
      assets/script/game/ui/tower/TowerUI.ts
  66. 49 0
      assets/script/game/ui/tower/node/ChangeChapter.ts
  67. 1 0
      assets/script/game/ui/tower/node/ChangeChapter.ts.meta
  68. 11 20
      assets/script/game/ui/tower/node/ResultUI.ts
  69. 73 0
      assets/script/game/ui/tower/node/RewardChapter.ts
  70. 1 0
      assets/script/game/ui/tower/node/RewardChapter.ts.meta
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+ 2 - 2
assets/package/prefab/login/LoginUI.prefab

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+ 2 - 2
assets/package/prefab/ui/tower/hero/role101.prefab

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assets/package/prefab/ui/tower/hero/role406.prefab.meta

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+{
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+  "imported": true,
+  "uuid": "a38a1a84-88c2-4daa-9d7a-79308ebd836a",
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+}

File diff suppressed because it is too large
+ 223 - 144
assets/package/prefab/ui/tower/tower.prefab


File diff suppressed because it is too large
+ 939 - 50
assets/scene/Main.scene


+ 0 - 0
assets/package/texture/login/login_bg.png → assets/scene/login_bg.png


+ 0 - 0
assets/package/texture/login/login_bg.png.meta → assets/scene/login_bg.png.meta


+ 0 - 0
assets/package/texture/login/logo_img.png → assets/scene/logo_img.png


+ 0 - 0
assets/package/texture/login/logo_img.png.meta → assets/scene/logo_img.png.meta


+ 23 - 1
assets/script/framework/config/LayerConf.ts

@@ -1,4 +1,26 @@
-import { LayerConf, LayerType } from "../layer/LayerManager";
+//UI类型
+export enum LayerType {
+    Game = 0,               //游戏层
+    UI,                     //UI层
+    Notice,                 //公告层
+    Guide                   //引导层
+}
+
+//UI配置结构体
+export interface LayerConf {
+    bundle?: string;                        //BundleName
+    url: string;                            //资源路径
+    type: LayerType;                        //UI类型
+    anim?: number;                         //是否使用动画,0:不用动画、1:全屏界面动画、2:弹窗界面动画
+    cache?: boolean;                        //是否缓存该UI的资源(该UI动态加载的资源不会缓存)
+    bottom?: boolean;                       //是否是最底层UI(不受切换影响)
+    preload?: boolean;                      //是否预加载
+    special?: boolean;                      //是否是特殊UI
+    //destroy?: boolean;                      //关闭时是否销毁
+    reset?: boolean;
+}
+
+
 
 export enum ViewID {
 

+ 2 - 2
assets/script/framework/layer/BaseLayer.ts

@@ -6,9 +6,9 @@ import { resLoader } from '../res/ResLoader';
 import { StringUtil } from '../util/StringUtil';
 import { TimeUtil } from '../util/TimeUtil';
 import { BaseView, UIShowType } from './BaseView';
-import { LayerConf, LayerInfo } from './LayerManager';
+import {  LayerInfo } from './LayerManager';
 import { UserData } from '../../game/data/UserData';
-import { Layer_Conf, ViewID } from '../config/LayerConf';
+import { Layer_Conf, LayerConf, ViewID } from '../config/LayerConf';
 
 export class BaseLayer extends Node {
     private _layer_queue: LayerInfo[] = [];                       //UI队列

+ 2 - 22
assets/script/framework/layer/LayerManager.ts

@@ -4,28 +4,7 @@ import { LoadQueue } from "../res/LoadQueue";
 import { StringUtil } from "../util/StringUtil";
 import { BaseLayer } from "./BaseLayer";
 import { BaseView } from "./BaseView";
-
-//UI类型
-export enum LayerType {
-    Game = 0,               //游戏层
-    UI,                     //UI层
-    Notice,                 //公告层
-    Guide                   //引导层
-}
-
-//UI配置结构体
-export interface LayerConf {
-    bundle?: string;                        //BundleName
-    url: string;                            //资源路径
-    type: LayerType;                        //UI类型
-    anim?: number;                         //是否使用动画,0:不用动画、1:全屏界面动画、2:弹窗界面动画
-    cache?: boolean;                        //是否缓存该UI的资源(该UI动态加载的资源不会缓存)
-    bottom?: boolean;                       //是否是最底层UI(不受切换影响)
-    preload?: boolean;                      //是否预加载
-    special?: boolean;                      //是否是特殊UI
-    //destroy?: boolean;                      //关闭时是否销毁
-    reset?: boolean;
-}
+import { LayerConf, LayerType } from "../config/LayerConf";
 
 //UI数据
 export interface LayerInfo {
@@ -89,6 +68,7 @@ export class LayerManager {
                     callback();
                 }
             };
+            console.log('conf.type', conf.type)
             if (conf.type === LayerType.Game) {
                 this._game_layer.open(id, mCallback, args);
             } else if (conf.type === LayerType.UI) {

+ 40 - 12
assets/script/framework/util/MaterialUtil.ts

@@ -1,4 +1,4 @@
-import { isValid, Sprite, SpriteAtlas, SpriteFrame } from "cc"
+import { assetManager, isValid, Sprite, SpriteAtlas, SpriteFrame } from "cc"
 import { AssetType, resLoader } from "../res/ResLoader"
 import { AsyncQueue, NextFunction } from "../queue/AsyncQueue";
 
@@ -13,6 +13,14 @@ export enum HeadSpriteType{
     Round,
 }
 
+//进度数据
+export interface ProcessData{
+    curMain: number;
+    maxMain: number;
+    curSub: number;
+    maxSub: number;
+}
+
 export class MaterialUtil {
 
     static iconGame: SpriteAtlas = null;
@@ -26,26 +34,46 @@ export class MaterialUtil {
 
     static init(callback) {
         let queue = new AsyncQueue();
+        let process:ProcessData = {
+            curMain: 0,
+            maxMain: 0,
+            curSub: 0,
+            maxSub: 0
+        }
         queue.pushMulti("InitPool", async (next: NextFunction, params: any, args: any) => {
-            resLoader.load('package', 'texture/head/end_0_1/spriteFrame', SpriteFrame, (error: Error, res: SpriteFrame) => {
+            resLoader.load('package', 'texture/head/end_0_1/spriteFrame', SpriteFrame,
+                // (finished: number, total: number)=>{
+                //     process.curSub = finished;
+                //     process.maxSub = total;
+                //     if(callback) callback(process);
+                // }, 
+                (error: Error, res: SpriteFrame) => {
                 if (!error) {
                     this.iconHead = res;
-                    if(callback) callback();
+                    process.curMain++
+                    if(callback) callback(process);
                     next()
                     console.log('头像图标加载完成');
                 }
             });
-        // }, async (next: NextFunction, params: any, args: any) => {
-        //     resLoader.load('package', 'texture/hall/Games/Icon_Filter', SpriteAtlas, (error: Error, res: SpriteAtlas) => {
-        //         if (!error) {
-        //             this.iconFilter = res;
-        //             if(callback) callback();
-        //             next()
-        //             console.log('游戏筛选图标加载完成');
-        //         }
-        //     });
+        },  async (next: NextFunction, params: any, args: any) => {
+            assetManager.loadBundle("common", 
+                // {onFileProgress: (finished: number, total: number)=>{
+                //     process.curSub = finished;
+                //     process.maxSub = total;
+                //     if(callback) callback(process);
+                // }},
+                (err, bundle)=>{
+                if (!err) {
+                    process.curMain++
+                    if(callback) callback(process);
+                    next()
+                    console.log('游戏筛选图标加载完成:',queue.size);
+                }
+            });
         });
 
+        process.maxMain = 2;
         queue.complete = () => {
             console.log('materialUtil初始化完成');
         };

+ 31 - 30
assets/script/game/Main.ts

@@ -1,8 +1,8 @@
-import { Component, game, UIRenderer, _decorator, Game, SpriteFrame, ProgressBar } from 'cc';
+import { Component, game, UIRenderer, _decorator, Game, SpriteFrame, ProgressBar, assetManager } from 'cc';
 import { ViewID } from '../framework/config/LayerConf';
 import { Framework } from '../framework/Framework';
 import { GameEvent } from './data/GameEvent';
-import { MaterialUtil } from '../framework/util/MaterialUtil';
+import { MaterialUtil, ProcessData } from '../framework/util/MaterialUtil';
 import { NetManager } from './common/NetManager';
 import { FrameworkConf } from '../framework/config/FrameworkConf';
 import { resLoader } from '../framework/res/ResLoader';
@@ -41,6 +41,14 @@ function getParameterByName(name) {
 
 @ccclass('Main')
 export class Main extends Component {
+
+    //主进度条
+    @property(ProgressBar)
+    mainProgress: ProgressBar = null;
+    //小进度条
+    @property(ProgressBar)
+    subProgress: ProgressBar = null;
+
     private _uid = "";
 
     //切换后台的起始时间 单位ms
@@ -56,40 +64,33 @@ export class Main extends Component {
 
         Framework.unionManager = UnionManager;
         
-        let loadRes = [
-            'bomb/game/icon_1'
-        ];
-        
-        let loadNum = 0;
-        let maxLoadNum = loadRes.length;  // +  MaterialUtil.init资源数量
-        let finishBack = () => {
-            loadNum++;
-            if (loadNum >= maxLoadNum) {
+  
+        MaterialUtil.init(this.finishBack.bind(this));
+
+        // this.connect()
+    }
+
+
+    finishBack(process:ProcessData){
+        if(this.mainProgress.progress == 1) return
+        //主进度百分比
+        let mainProgressPercent = process.curMain/process.maxMain
+        if(mainProgressPercent>=1){
+            this.mainProgress.progress = 1
+
+            Framework.layer.open(ViewID.LoginUI, null, () => {
                 
-            }
-        };
-        MaterialUtil.init(finishBack);
-
-        for (let index = 0; index < loadRes.length; index++) {
-            const element = loadRes[index];
-            let path = `texture/${element}/spriteFrame`
-            resLoader.load('package', path, SpriteFrame, (error: Error, res: SpriteFrame) => {
-                if (!error) {
-                    
-                    finishBack();
-                }
             });
+            return
         }
-        // Framework.layer.open(ViewID.TowerUI, null,{});
-        // Framework.layer.open(ViewID.ZombieUI, null,{});
-        Framework.layer.open(ViewID.LoginUI, null, () => {
-           // this.node.getChildByPath('UICamera/loginbg').destroy()
-        });
-        // this.connect()
+        else if(mainProgressPercent < 0){
+            this.mainProgress.progress = 0
+        }
+        
+        this.mainProgress.progress = mainProgressPercent
     }
 
 
-
     gameEvent_onShow() {
         // let time = Date.now() - this.hideTime
         // if(time > this.reconnectTime){

+ 3 - 34
assets/script/game/common/LoginManager.ts

@@ -5,17 +5,13 @@ import { Framework } from "../../framework/Framework";
 import { EncryptUtil } from "../../framework/storage/EncryptUtil";
 import { StringUtil } from "../../framework/util/StringUtil";
 import { GameEvent } from "../data/GameEvent";
-import { UserData } from "../data/UserData";
+
 import { HttpUtil } from "./HttpUtil";
 import { NetManager, NetMgr } from "./NetManager";
 import { md5 } from "../../framework/storage/Md5";
 import { TimeUtil } from "../../framework/util/TimeUtil";
-import { MailData } from "../data/MailData";
-import { RoleData } from "../data/RoleData";
+
 import { AccountData } from "../data/AccountData";
-import { GoodsData } from "../data/GoodsData";
-import { EquipData } from "../data/EquipData";
-import { BattleData } from "../data/BattleData";
 
 const Macro = {
     cur_uuid: "cur_uuid",                   //当前用户uuid
@@ -183,34 +179,7 @@ export class LoginManager {
         this.sendPost('user', 'login', (data) => {
             console.log('登录返回数据', data)
 
-            UserData.init(data || {});
-
-            if (data.get_mails) {
-                MailData.setData(data.get_mails)
-            }
-            if (data.role_bag && data.role_bag.roles) {
-                RoleData.setData(data.role_bag.roles)
-            }
-
-            if (data.equip && data.race_equip) {
-                EquipData.setData(data.equip, data.race_equip)
-            }
-
-            if (data.fight_role) {
-                RoleData.fightRole = data.fight_role
-            }
-
-            if (data.fate) {
-                RoleData.fate = data.fate;
-            }
-            
-            BattleData.setLoginData(data)
-
-            if (data.inventory) {
-                if (data.inventory.material) {
-                    GoodsData.setAllGoods(data.inventory.material)
-                }
-            }
+            Framework.unionManager.dealLoginData(data)
 
             let min = Number(this._server_url.indexOf('//'))
             let max = this._server_url.lastIndexOf(':')

+ 19 - 0
assets/script/game/data/BattleData.ts

@@ -111,11 +111,18 @@ class Data {
     private _duplicate:Duplicate = null;
     //
     private _layout = []
+    //章节奖励领取情况
+    private _duplicate_reward:{[id:string]:number} = {}
     //登录初始化数据
     setLoginData(data){
         if(data.duplicate){
             this._duplicate = data.duplicate
         }
+
+        if(data.duplicate_reward){
+            this._duplicate_reward = data.duplicate_reward
+        }
+
         if(data.layout){
             this._layout = []
             Object.values(BattleLayoutPos).forEach(value => {
@@ -142,6 +149,18 @@ class Data {
         return this._layout
     }
 
+    get duplicateReward(){
+        return this._duplicate_reward
+    }
+    set duplicateReward(value){
+        this._duplicate_reward = value
+    }
+
+    //检查章节奖励是否领取
+    checkDuplicate(chapterID:number|string){
+        return this._duplicate_reward[chapterID.toString()] || 0
+    }
+
     
     
 }

+ 14 - 37
assets/script/game/data/EquipData.ts

@@ -1,6 +1,4 @@
 import { ItemEnum } from "../common/InterfaceAddEnum";
-import { EquipConf } from "../config/EquipConf";
-import { EquipManager } from "../manager/EquipManager";
 
 export interface Equip {
     id: string;
@@ -17,6 +15,19 @@ class Data {
     private _equipData: { [id: string]: Equip } = {};
     private _bagData: { [id: string]: Equip } = {};
 
+
+    set equipData(data: { [id: string]: Equip }) {
+        this._equipData = data;
+    }
+    get equipData(): { [id: string]: Equip } {
+        return this._equipData;
+    }
+    set bagData(data: { [id: string]: Equip }) {
+        this._bagData = data;
+    }
+    get bagData(): { [id: string]: Equip } {
+        return this._bagData;
+    }
     init(): void {
         this.reset();
     }
@@ -28,41 +39,7 @@ class Data {
 
     purge(): void {
         this.reset();
-    }
-
-    setData(bagData, equipData) {
-        this._equipData = {};
-        this._bagData = {};
-
-
-        for (const key in bagData) {
-            if (Object.prototype.hasOwnProperty.call(bagData, key)) {
-                const element = bagData[key];
-                let equip = EquipManager.getEquipById(key, element, false);
-                if (equip) {
-                    this._bagData[key] = equip;
-                }
-            }
-        }
-
-        let conf = EquipConf.data;
-        for (const race in equipData) {
-            if (Object.prototype.hasOwnProperty.call(equipData, race)) {
-                const element = equipData[race];
-                for (const key in element) {
-                    if (Object.prototype.hasOwnProperty.call(element, key)) {
-                        const eid = element[key];
-                        if (eid != 0) {
-                            let equip = EquipManager.getEquipById(eid, 1, true);
-                            if (equip) {
-                                this._bagData[key + '_' + race] = equip;
-                            }
-                        }
-                    }
-                }
-            }
-        }
-    }
+    }   
 
     getData() {
         return this._bagData;

+ 6 - 1
assets/script/game/data/GameEvent.ts

@@ -22,7 +22,12 @@ let event = {
     RoleChange: "RoleChange",											//角色变化
     EquipChange: "EquipChange",											//装备变化
 	// boss数据刷新
-	BossUpdate: "BossUpdate",	
+	BossUpdate: "BossUpdate",
+	//重置章节
+	BattleDuplicateReset:"BattleDuplicateReset",
+	//领取章节奖励
+	BattleDuplicateReward:"BattleDuplicateReward",
+	
 
 	EquipWearChange: "EquipWearChange",									//穿戴装备变化
 

+ 4 - 3
assets/script/game/data/RoleData.ts

@@ -71,9 +71,10 @@ class Data {
     }
 
     //获取出战角色
-    get fightRole(): FightRole {
-        return [101, 201, 301, 401];
-        // return this._fightRole;
+   get fightRole() :FightRole{
+        // return [101,201,301,401];
+        return this._fightRole;
+
     }
 
     set fate(data: { [key: string]: number }) {

+ 26 - 10
assets/script/game/manager/BattleManager.ts

@@ -1,6 +1,7 @@
 import { Framework } from "../../framework/Framework";
 import { LoginMgr } from "../common/LoginManager";
 import { BattleData, BattleLayoutData, BattleLayoutPos, BattleLayoutScale, BattleOptsBase, BattleOptsKill, BattleOptsMerge, BattleOptsMove, BattleOptsNew, BattleOptsRemove, BattleOptsType } from "../data/BattleData";
+import { GameEvent } from "../data/GameEvent";
 import { RoleData } from "../data/RoleData";
 import { UserData } from "../data/UserData";
 import { GoodsManager } from "./GoodsManager";
@@ -77,32 +78,47 @@ export class BattleManager {
     }
 
     // 重置新章节
-    static sendBattleDuplicateResetMsg(mapID:number,callback) {
+    static sendBattleDuplicateResetMsg(mapID:number) {
         let args = {
             chapter_id:mapID, //章节id, 
         }
 
         LoginMgr.sendPost('battle', 'duplicate_reset', (data) => {
-            console.log(data);
-            callback&&callback();
+            if(data.duplicate){
+                BattleData.duplicate = data.duplicate;
+            }
+            if(data.layout){
+                BattleData.layout = data.layout;
+            }
+            if(data.awards){
+
+                let awards = Framework.unionManager.parseServerAwards(data.awards);
+                Framework.unionManager.fireEventWithItem(awards)
+                Framework.unionManager.showItemTips(awards);
+            }
+            Framework.event.fireEvent(GameEvent.BattleDuplicateReset,data);
         }, args)
     }
 
     //领取章节奖励
-    static sendBattleDuplicateRewardMsg(mapID:number, callback) {
+    static sendBattleDuplicateRewardMsg(mapID:number) {
         let args = {
             chapter_id:mapID, //章节id
         }
 
         LoginMgr.sendPost('battle', 'duplicate', (data) => {
             console.log(data);
-            for (const key in data.read_mails) {
-                if (Object.prototype.hasOwnProperty.call(data.read_mails, key)) {
-                    const element = data.read_mails[key];
-                    // MailData.setMailReadById(key);
-                    callback&&callback();
-                }
+            if(data.duplicate_reward){
+                BattleData.duplicateReward = data.duplicate_reward;
+            }
+
+            if(data.awards){
+
+                let awards = Framework.unionManager.parseServerAwards(data.awards);
+                Framework.unionManager.fireEventWithItem(awards)
+                Framework.unionManager.showItemTips(awards);
             }
+            Framework.event.fireEvent(GameEvent.BattleDuplicateReward,data);
         }, args)
     }
 

+ 36 - 0
assets/script/game/manager/EquipManager.ts

@@ -202,4 +202,40 @@ export class EquipManager {
             callback();
         }, args)
     }
+
+
+    static setData(bagData, equipData) {
+        EquipData.equipData = {};
+        EquipData.bagData = {};
+
+
+        for (const key in bagData) {
+            if (Object.prototype.hasOwnProperty.call(bagData, key)) {
+                const element = bagData[key];
+                let equip = EquipManager.getEquipById(key, element, false);
+                if (equip) {
+                    EquipData.bagData[key] = equip;
+                }
+            }
+        }
+
+        let conf = EquipConf.data;
+        for (const race in equipData) {
+            if (Object.prototype.hasOwnProperty.call(equipData, race)) {
+                const element = equipData[race];
+                for (const key in element) {
+                    if (Object.prototype.hasOwnProperty.call(element, key)) {
+                        const eid = element[key];
+                        if (eid != 0) {
+                            let equip = EquipManager.getEquipById(eid, 1, true);
+                            if (equip) {
+                                EquipData.bagData[key + '_' + race] = equip;
+                            }
+                        }
+                    }
+                }
+            }
+        }
+    }
+
 }

+ 41 - 2
assets/script/game/manager/UnionManager.ts

@@ -1,7 +1,13 @@
 import { Framework } from "../../framework/Framework";
 import { AwardData, BaseItem, ItemEnum } from "../common/InterfaceAddEnum";
+import { BattleData } from "../data/BattleData";
+import { EquipData } from "../data/EquipData";
 import { GameEvent } from "../data/GameEvent";
+import { GoodsData } from "../data/GoodsData";
+import { MailData } from "../data/MailData";
+import { RoleData } from "../data/RoleData";
 import { UserData } from "../data/UserData";
+import { EquipManager } from "./EquipManager";
 import { GoodsManager } from "./GoodsManager";
 
 
@@ -10,7 +16,6 @@ export class UnionManager {
     // 解析奖励数据
     static parseServerAwards(data:{[key:string]:AwardData}) {
         let awards:Array<BaseItem> = [];
-        console.log("parseServerAwards",Object.keys(data));
         for (const key in Object.keys(data)) {
             const element = data[key];
             console.log(element[0]);
@@ -68,8 +73,42 @@ export class UnionManager {
         let tipsStr:string = "";
         for (const key in awards) {
             const element = awards[key];
-            tipsStr += element.count + "x" + element.id + "  ";
+            tipsStr += element.count + "*" + element.id + "  ";
         }
         Framework.tips.setTips(tipsStr);
     }
+
+    // 处理登录数据
+    static dealLoginData(data) {
+        UserData.init(data || {});
+
+        if (data.get_mails) {
+            MailData.setData(data.get_mails)
+        }
+        if (data.role_bag && data.role_bag.roles) {
+            RoleData.setData(data.role_bag.roles)
+        }
+
+        if (data.equip && data.race_equip) {
+            EquipManager.setData(data.equip, data.race_equip)
+        }
+
+        if (data.fight_role) {
+            RoleData.fightRole = data.fight_role
+        }
+
+        if (data.fate) {
+            RoleData.fate = data.fate;
+        }
+        
+        BattleData.setLoginData(data)
+
+        if (data.inventory) {
+            if (data.inventory.material) {
+                GoodsData.setAllGoods(data.inventory.material)
+            }
+        }
+
+    }
+    
 }

+ 68 - 22
assets/script/game/ui/tower/TowerUI.ts

@@ -30,6 +30,8 @@ import { BattleData, BattleLayoutPos, BattleLayoutScale, BattleOptsBase, BattleO
 import { BattleManager } from '../../manager/BattleManager';
 import { UserData } from '../../data/UserData';
 import { ResultUI } from './node/ResultUI';
+import { ChangeChapter } from './node/ChangeChapter';
+import { RewardChapter } from './node/RewardChapter';
 
 //地图比例尺 1:70
 let mapScale = 72;
@@ -128,12 +130,17 @@ export class TowerUI extends BaseView {
 	@property({ type: Node, tooltip: "结算" })
 	resultNode: Node = null;
 
+	@property({ type: Node, tooltip: "章节切换" })
+	changeChapterNode: Node = null;
+
+	@property({ type: Node, tooltip: "章节奖励" })
+	rewardChapterNode: Node = null;
 
 	//关卡id
 	battlesID: number = 1;
 
 	bStart = false;
-	waitTime = 5;
+	// waitTime = 5;
 	touchStart: Node = null;
 	//记录连击
 	touchEndIndex = -1;
@@ -195,14 +202,6 @@ export class TowerUI extends BaseView {
 		
 		this.initPool()
 	}
-	protected start(): void {
-		
-		
-
-		this.battleControl.init(this.battlesID)
-		this.init();
-	
-	}
 
 	protected onDestroy() {
 		BattleEventManager.instance.removeEvent(TowerUUID)
@@ -244,12 +243,12 @@ export class TowerUI extends BaseView {
 			
 		}
 		else{
-			if(this.waitTime > 0){
-				this.waitTime -= dt;
-			}
-			else{
-				this.bStart = true;
-			}
+			// if(this.waitTime > 0){
+			// 	this.waitTime -= dt;
+			// }
+			// else{
+			// 	this.bStart = true;
+			// }
 		}
 
 		if(this.touchEndTime > 0){
@@ -386,9 +385,18 @@ export class TowerUI extends BaseView {
 					
 				let winStr = attackData.bWin ? "胜利" : "失败";
 				console.log(winStr)
-				this.resultNode.getComponent(ResultUI).show(attackData.bWin,attackData.bWin &&(this.battlesID%10==0),()=>{
-					this.reStartBattle(this.battlesID)
-				})
+				
+				let battlesConf = BattlesConf.data[this.battlesID];
+				if(attackData.bWin &&(this.battlesID==battlesConf.BossProcess)){
+					this.changeChapterNode.getComponent(ChangeChapter).show(()=>{
+						this.restartBattle(this.battlesID)
+					});
+				}
+				else{
+					this.resultNode.getComponent(ResultUI).show(attackData.bWin,()=>{
+						this.restartBattle(this.battlesID)
+					})
+				}
 				if(attackData.bWin){
 
 					let layout = {}
@@ -589,7 +597,33 @@ export class TowerUI extends BaseView {
 	onOpen(args) {
 
 		
-		this.battlesID = BattleData.duplicate.max_process + 1
+		
+
+		let battlesConf = BattlesConf.data[BattleData.duplicate.max_process]
+		if(battlesConf){
+			if(battlesConf.BossProcess > BattleData.duplicate.max_process){
+				this.battlesID = BattleData.duplicate.max_process + 1
+				this.bStart = true
+			}
+			else{
+				this.changeChapterNode.getComponent(ChangeChapter).show(
+					()=>{
+						this.restartBattle(this.battlesID+1)
+					}
+				);
+				//只考虑换章节,暂不考虑数据错乱
+				this.battlesID = BattleData.duplicate.max_process
+				this.changeChapterNode.active = true
+				this.bStart = false
+			}
+		}
+		else{
+			return
+		}
+
+		this.battleControl.init(this.battlesID)
+		this.init();
+
 	}
 	//UI关闭时会调用,该函数在onDestroy前调用
 	onClose() {
@@ -746,7 +780,7 @@ export class TowerUI extends BaseView {
 
 
 		this.bStart = false;
-		this.waitTime = 5;
+		// this.waitTime = 5;
 		this.gameTime = 0;
 		this.powerCur = UserData.status.food
 		this.radiusNode.active = false;
@@ -811,6 +845,14 @@ export class TowerUI extends BaseView {
 
 		let heroIndex = Math.floor(Math.random() * this.loadHeroModelNum)%this.loadHeroModelNum;
 		let heroID = this.fightRole[heroIndex];
+		if(heroID == 0){
+			for(let i = 0; i < this.fightRole.length; i++){
+				heroID = this.fightRole[i];
+				if(heroID != 0){
+					break;
+				}
+			}
+		}
 		let heroData = HeroDataPool.getObject();
 		heroData.init(heroID,1,1)
 		
@@ -877,7 +919,7 @@ export class TowerUI extends BaseView {
 		// let heroIndex = Math.floor(Math.random() * this.loadHeroModelNum)%this.loadHeroModelNum;
 		let heroID = typeID;
 		let heroData = HeroDataPool.getObject();
-		heroData.init(heroID,1,1)
+		heroData.init(heroID,level,1)
 		
 		let node:Node = null;
 		if(this.heroPool[heroID] == null){
@@ -1290,6 +1332,8 @@ export class TowerUI extends BaseView {
 			MailManager.sendGetMailMsg({ ids: [MailData.getMaxMailId(0), MailData.getMaxMailId(1)] }, () => {
 				Framework.layer.open(ViewID.MailMain);
 			})
+		}else if (target.name == 'title_bg'){
+			this.rewardChapterNode.getComponent(RewardChapter) .show();
 		}
 	}
 
@@ -1355,7 +1399,7 @@ export class TowerUI extends BaseView {
 
 
 	//重新开始第x关
-	private reStartBattle(battlesID){
+	private restartBattle(battlesID){
 		this.enemyMap.forEach((enemy, enemyID) => {
 			enemy.getComponent(Enemy).clearData();
 			this.enemyMap.delete(enemyID);
@@ -1379,5 +1423,7 @@ export class TowerUI extends BaseView {
 				this.battleControl.addHeroInPos(heroObj.typeID,heroObj.level,index)
 			}
 		}
+
+		this.bStart = true;
 	}
 }

+ 49 - 0
assets/script/game/ui/tower/node/ChangeChapter.ts

@@ -0,0 +1,49 @@
+import { _decorator, Component, Node, sp } from 'cc';
+import { BattleManager } from '../../../manager/BattleManager';
+import { BattleData } from '../../../data/BattleData';
+import { Framework } from '../../../../framework/Framework';
+import { GameEvent } from '../../../data/GameEvent';
+const { ccclass, property } = _decorator;
+
+@ccclass('ChangeChapter')
+export class ChangeChapter extends Component {
+
+
+    @property({type:sp.Skeleton,tooltip:'胜利动画'})
+    winSpine:sp.Skeleton = null;
+
+    
+    private _endcallback:Function
+    
+    protected onLoad(): void {
+        Framework.event.addEvent(GameEvent.BattleDuplicateReset, this.duplicateReset.bind(this),this);
+    }
+
+    show(callback:Function) {
+        this.node.active = true
+
+        this.winSpine.setAnimation(0,'animation1',false)
+
+        this._endcallback = callback
+    }
+
+    actionComplete(trackEntry:sp.spine.TrackEntry) {
+        // this.bAnimOver = true
+        // if(this.bWait) return
+        // this.node.active = false
+        // this._endcallback&&this._endcallback()
+        // this._endcallback = null
+    }
+    onTouchButton() {
+        BattleManager.sendBattleDuplicateResetMsg(BattleData.duplicate.chapter+1)
+        
+    }
+
+    duplicateReset() {
+        this.node.active = false
+        this._endcallback&&this._endcallback()
+        this._endcallback = null
+    }
+}
+
+

+ 1 - 0
assets/script/game/ui/tower/node/ChangeChapter.ts.meta

@@ -0,0 +1 @@
+{"ver":"4.0.24","importer":"typescript","imported":true,"uuid":"dc1caa06-a847-40d2-a4e8-da94cc625214","files":[],"subMetas":{},"userData":{}}

+ 11 - 20
assets/script/game/ui/tower/node/ResultUI.ts

@@ -8,52 +8,43 @@ export class ResultUI extends Component {
     win:Node = null;
     @property({type:Node,tooltip:'失败界面'})
     lose:Node = null;
-    @property({type:Node,tooltip:'点击返回'})
-    back:Node = null;
+   
 
     @property({type:sp.Skeleton,tooltip:'胜利动画'})
     winSpine:sp.Skeleton = null;
     @property({type:sp.Skeleton,tooltip:'失败动画'})
     loseSpine:sp.Skeleton = null;
 
-    //是否等待动画播放完毕
-    bWait = false
-    //是否动画播放完毕
-    bAnimOver = false
+
     
     private _endcallback:Function
     
     protected onLoad(): void {
         this.loseSpine.setCompleteListener(this.actionComplete.bind(this))
+        this.winSpine.setCompleteListener(this.actionComplete.bind(this))
     }
 
-    show(bWin:boolean,bLast:boolean = false,callback:Function = null) {
-        this.bAnimOver = false
-        this.bWait = bLast
-        this.back.active = bLast
+    show(bWin:boolean,callback:Function = null) {
+        this.node.active = true
 
         if(bWin){
             this.win.active = true
             this.lose.active = false
+            this.winSpine.setAnimation(0,'animation1',false)
         }else{
-            this.loseSpine.setAnimation(0,'lose',false)
+            this.win.active = false
+            this.lose.active = true
+            this.loseSpine.setAnimation(0,'animation1',false)
         }
         this._endcallback = callback
     }
 
     actionComplete(trackEntry:sp.spine.TrackEntry) {
-        this.bAnimOver = true
-        if(this.bWait) return
         this.node.active = false
         this._endcallback&&this._endcallback()
+        this._endcallback = null
     }
-    onTouchButton() {
-        this.bWait = false
-        if(this.bAnimOver){
-            this.node.active = false
-            this._endcallback&&this._endcallback()
-        }
-    }
+   
 }
 
 

+ 73 - 0
assets/script/game/ui/tower/node/RewardChapter.ts

@@ -0,0 +1,73 @@
+import { _decorator, Component, Label, Node, sp } from 'cc';
+import { BattleManager } from '../../../manager/BattleManager';
+import { BattleData } from '../../../data/BattleData';
+import { Framework } from '../../../../framework/Framework';
+import { GameEvent } from '../../../data/GameEvent';
+const { ccclass, property } = _decorator;
+
+@ccclass('RewardChapter')
+export class RewardChapter extends Component {
+
+
+    @property({type:Label,tooltip:'当前章节'})
+    curChapterLabel:Label = null;
+    @property({type:Label,tooltip:'当前章节是否可领取'})
+    tipsChapterLabel:Label = null;
+    
+    curChapter:number = 0;
+
+    protected onLoad(): void {
+        Framework.event.addEvent(GameEvent.BattleDuplicateReward, ()=>{
+            this.updateChapter()
+        },this);
+    }
+
+    show() {
+        this.curChapter = BattleData.duplicate.chapter
+        this.node.active = true
+
+    }
+
+    
+    private onTouchButton(event: Event) {
+		//Framework.audio.playEffect(AudioID.Click);
+		let target: any = event.target;
+
+        switch (target.name) {
+            case "get_btn":
+                // this.node.active = false
+                if(!BattleData.checkDuplicate(this.curChapter)){
+                    BattleManager.sendBattleDuplicateRewardMsg(this.curChapter)
+                }
+                break;
+            case "left_btn":
+                this.curChapter = this.curChapter > 1 ? this.curChapter - 1 : 1
+                this.updateChapter()
+                break;
+            case "right_btn":
+                this.curChapter = this.curChapter < BattleData.duplicate.chapter ? this.curChapter + 1 : BattleData.duplicate.chapter
+                this.updateChapter()
+                break;
+            case "close_btn":
+                this.node.active = false
+                break;    
+            default:
+                console.log("功能尚未开放")
+                break;
+        }
+	}
+
+    updateChapter()
+    {
+        this.curChapterLabel.string = `第 ${this.curChapter} 章`
+        if(BattleData.checkDuplicate(this.curChapter)){
+            this.tipsChapterLabel.string = "已领取"
+        }
+        else{
+            this.tipsChapterLabel.string = "点击领取章节奖励"
+        }
+    }
+
+}
+
+

+ 1 - 0
assets/script/game/ui/tower/node/RewardChapter.ts.meta

@@ -0,0 +1 @@
+{"ver":"4.0.24","importer":"typescript","imported":true,"uuid":"306fe1a4-42e6-4595-907f-5b254dd709be","files":[],"subMetas":{},"userData":{}}

+ 1 - 3
assets/sub_bundle/duplicate.meta

@@ -5,7 +5,5 @@
   "uuid": "f50a25fc-58e3-4dab-88ff-305ca9c30916",
   "files": [],
   "subMetas": {},
-  "userData": {
-    "isBundle": true
-  }
+  "userData": {}
 }

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