Jelajahi Sumber

战斗ui调整

txq 6 bulan lalu
induk
melakukan
52ba0d39f2
82 mengubah file dengan 5173 tambahan dan 342 penghapusan
  1. 144 315
      assets/package/prefab/ui/tower/tower.prefab
  2. 9 0
      assets/package/texture/head.meta
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  39. TEMPAT SAMPAH
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  41. TEMPAT SAMPAH
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  80. 41 16
      assets/script/framework/util/MaterialUtil.ts
  81. 1 1
      assets/script/game/Main.ts
  82. 12 2
      assets/script/game/ui/tower/TowerUI.ts

File diff ditekan karena terlalu besar
+ 144 - 315
assets/package/prefab/ui/tower/tower.prefab


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TEMPAT SAMPAH
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+ 134 - 0
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TEMPAT SAMPAH
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+ 134 - 0
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+}

TEMPAT SAMPAH
assets/package/texture/tower/ui/锁-2.png


+ 134 - 0
assets/package/texture/tower/ui/锁-2.png.meta

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TEMPAT SAMPAH
assets/package/texture/tower/ui/锁-底.png


+ 134 - 0
assets/package/texture/tower/ui/锁-底.png.meta

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+        "pivotY": 0.5,
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+        "atlasUuid": ""
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+      "imported": true,
+      "files": [
+        ".json"
+      ],
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+}

+ 41 - 16
assets/script/framework/util/MaterialUtil.ts

@@ -1,27 +1,40 @@
-import { SpriteAtlas } from "cc"
+import { isValid, Sprite, SpriteAtlas, SpriteFrame } from "cc"
 import { AssetType, resLoader } from "../res/ResLoader"
 import { AsyncQueue, NextFunction } from "../queue/AsyncQueue";
 
+
+//头像类型
+export enum HeadSpriteType{
+    //圆形
+    Critical = 0,
+    //方块
+    Square,
+    //圆角
+    Round,
+}
+
 export class MaterialUtil {
 
     static iconGame: SpriteAtlas = null;
     static iconFilter: SpriteAtlas = null;
+    //头像
+    static iconHead: SpriteFrame = null;
 
     static Restart() {
 
     }
 
     static init(callback) {
-        // let queue = new AsyncQueue();
-        // queue.pushMulti("InitPool", async (next: NextFunction, params: any, args: any) => {
-        //     resLoader.load('package', 'texture/hall/Games/Icon_Game', SpriteAtlas, (error: Error, res: SpriteAtlas) => {
-        //         if (!error) {
-        //             this.iconGame = res;
-        //             if(callback) callback();
-        //             next()
-        //             console.log('游戏入口图标加载完成');
-        //         }
-        //     });
+        let queue = new AsyncQueue();
+        queue.pushMulti("InitPool", async (next: NextFunction, params: any, args: any) => {
+            resLoader.load('package', 'texture/head/end_0_1/spriteFrame', SpriteFrame, (error: Error, res: SpriteFrame) => {
+                if (!error) {
+                    this.iconHead = res;
+                    if(callback) callback();
+                    next()
+                    console.log('头像图标加载完成');
+                }
+            });
         // }, async (next: NextFunction, params: any, args: any) => {
         //     resLoader.load('package', 'texture/hall/Games/Icon_Filter', SpriteAtlas, (error: Error, res: SpriteAtlas) => {
         //         if (!error) {
@@ -31,13 +44,13 @@ export class MaterialUtil {
         //             console.log('游戏筛选图标加载完成');
         //         }
         //     });
-        // });
+        });
 
-        // queue.complete = () => {
-        //     console.log('materialUtil初始化完成');
-        // };
+        queue.complete = () => {
+            console.log('materialUtil初始化完成');
+        };
         
-        // queue.play();
+        queue.play();
     }
 
     _loadRes(LoadType: AssetType, Url, Back) {
@@ -57,4 +70,16 @@ export class MaterialUtil {
     // static getIconFilterByName(name) {
     //     return this.iconFilter.spriteFrames[name];
     // }
+
+     /** 游戏入口图标 */
+     static getHeadByID(id,sprite:Sprite,headType:HeadSpriteType = HeadSpriteType.Critical) {
+        
+        resLoader.load('package', 'texture/head/end_0_'+id+"/spriteFrame", SpriteFrame, (error: Error, res: SpriteFrame) => {
+            if (!error && isValid(sprite)) {
+
+                sprite.spriteFrame = res;
+            }
+        })
+        //return this.iconGame.spriteFrames[id];
+    }
 }

+ 1 - 1
assets/script/game/Main.ts

@@ -66,7 +66,7 @@ export class Main extends Component {
                 
             }
         };
-        //MaterialUtil.init(finishBack);
+        MaterialUtil.init(finishBack);
 
         for (let index = 0; index < loadRes.length; index++) {
             const element = loadRes[index];

+ 12 - 2
assets/script/game/ui/tower/TowerUI.ts

@@ -17,6 +17,7 @@ import { MapConf } from './conf/MapConf';
 import { isValid } from 'cc';
 import { HeroDataPool } from './data/HeroData';
 import { StringUtil } from '../../../framework/util/StringUtil';
+import { MaterialUtil } from '../../../framework/util/MaterialUtil';
 
 
 //地图比例尺 1:70
@@ -974,11 +975,20 @@ export class TowerUI extends BaseView {
 				this.countList[num].active = true
 			}
 			if(countNode){
-				let headSprite = countNode.getChildByName("head")
+				let headSprite = countNode.getChildByName("head").getComponent(Sprite)
 				let valueLabel = countNode.getChildByName("number")
-
+				let progress = countNode.getChildByName("progress").getComponent(UITransform)
+				MaterialUtil.getHeadByID(typeID,headSprite)
 				//headSprite.getComponent(Sprite).spriteFrame = this.headSprite[typeID]
 				valueLabel.getComponent(Label).string = StringUtil.bigNumberToStr(value)
+
+				let progressWidth = value/100*84
+				if(progressWidth > 84){
+					progressWidth = 84
+				}
+				progress.setContentSize(progressWidth,20)
+
+
 			}
 
 

Beberapa file tidak ditampilkan karena terlalu banyak file yang berubah dalam diff ini